Appendix A: Recipes
Here we present a bunch of recipes. Some people might want to play a traditional archetype (i.e. class and/or species) and don’t want to spend time learning more of the rules than needed. Some might want to see examples of recipes to help make their own. Some might want to see if this system can replicate what they like about some other system they have been playing. Selfishly, the designer of this system also wants them simply to show that this system can replace other systems. There are plenty of reasons to have a bunch of recipes.
Species Recipes
Aarakocra / Owlin
- Features: Wings, Keen Eyesight
Bugbear
- Features: Natural Weapon, Hidden Step
Centaur
- Features: Powerful Build, Swift Stride
Dhampir / Vampire Spawn
- Features: Dark Resilience, Clinging Grip
Dragonborn
- Features: Breath Weapon, Scaled Resilience
- Color type affects breath weapon and resistance
Dwarf
- Features: Stoneborn Toughness, Enduring Focus
Elf
- Features: Keen Senses, Graceful Movement
- High Elf: swap Graceful Movement for Innate Magic
- Wood Elf: swap Keen Senses for Nature Affinity
- Sea Elf: swap Keen Senses for Amphibious or Aquatic Affinity
Fairy
- Features: Wings, Innate Magic
Firbolg
- Features: Nature Affinity, Hidden Step
Goliath
- Features: Giantkin Resilience, Powerful Build
Gnome
- Features: Keen Senses, Innate Magic
Goblin
- Features: Small Frame, Hidden Step
Halfling
- Features: Lucky Footing, Small Frame
Harengon (Rabbit folk)
- Features: Swift Stride, Lucky Footing
Hobgoblin
- Features: Enduring Focus, Martial Instinct
Human
- Features: Adaptable Nature, Keen Senses
Kobold
- Features: Small Frame, Survival Instincts
Lizardfolk
- Features: Natural Weapons, Survival Instincts
Orc
- Features: Powerful Build, Survival Instincts
Satyr
- Features: Natural Weapons, Flash Step
Tabaxi (cat people)
- Features: Graceful Movement, Keen Senses or Natural Weapons
Tiefling
- Features: Fiendish Resistance, Infernal Legacy
Tortle
- Features: Integrated Plating, Enduring Focus
Triton
- Features: Amphibious, Aquatic Affinity
Undead / Reborn
- Features: Unliving Form, Necrotic Affinity
Warforged
- Features: Construct Body, Integrated Plating
Yuan-Ti
- Features: Serpentine Resilience, Hypnotic Gaze
Class Recipes
Characters normally pick two Domains. Each recipe below is a suggested pair (or pair of options) that lands close to a familiar 5e class. Swap freely if your GM’s world uses a different Domain list.
Artificer (5e)
- Maker Domain — take Spell Engine at Tier 2
- Choose one of:
- Thaumaturge Domain — arcane formulas etched into devices
- Theurgy Domain — blessings and wards sealed into relics
Barbarian (5e)
- Fury Domain — Grit is the recommended Fury Aspect
- Choose one of:
- Weapon Master Domain — disciplined rage
- Aegis Domain — protector / ancestral guardian feel
Bard (5e)
- Skald Domain
- Choose one of:
- Trickster Domain — College of Lore / witty face
- Incantor Domain — more magical performance
Blood Hunter (5e)
- Weapon Master Domain
- Fury Domain — rite-fueled aggression; mark Stress as the “blood” cost
Cleric (5e)
- Theurgy Domain
- Choose one of:
- Aegis Domain — war / protection clerics
- Warding Domain — shielding / support clerics
- Incantor Domain — light / tempest style casters
Druid (5e)
- Beastbond Domain
- Choose one of:
- Warden Domain — Circle of the Land / exploration; take Old Ways (Beastbond Call of the Green also grants Nature spells)
- Incantor Domain — wild magic / elemental focus (Nature tag)
Fighter (5e)
- Weapon Master Domain
- Choose one of:
- Aegis Domain — battlemaster / guardian
- Skirmish Domain — mobile / archery fighter
- Fury Domain — brutal champion
Monk (5e)
- Fury Domain — with GM approval, Agility or Reflex instead of Grit for the Fury Aspect
- Skirmish Domain
Paladin (5e)
- Theurgy Domain
- Choose one of:
- Weapon Master Domain — smite-forward knight
- Aegis Domain — oathbound protector
Ranger - Magical (5e)
- Warden Domain
- Choose one of:
- Skirmish Domain
- Beastbond Domain — beast companion focus
- Thaumaturge Domain — spell-heavy ranger
- Incantor Domain — elemental / Nature caster
Ranger - non-Magical (5e)
- Warden Domain
- Choose one of:
Rogue (5e)
Sorcerer (5e)
- Incantor Domain
- Choose one of:
- Warding Domain — defensive / support sorcerer
- Trickster Domain — chaotic / wild feel
- Skald Domain — presence-forward sorcerer
Warlock (5e)
- Incantor Domain — or Thaumaturge Domain if you prefer bookish pacts
- Choose one of:
- Theurgy Domain — patron as vow / spirit
- Trickster Domain — fey / deceitful patrons
- Warding Domain — hexblade-adjacent support
Wizard (5e)
- Thaumaturge Domain
- Choose one of:
- Warding Domain — abjurer / protective school
- Maker Domain — transmutation / item focus
- Trickster Domain — illusion / enchantment feel
Bonus: Sailor / Pirate Captain (not 5e)
- Seafarer Domain
- Choose one of: