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Here we present a bunch of recipes. Some people might want to play a traditional archetype (i.e. class and/or species) and don't want to spend time learning more of the rules than needed. Some might want to see examples of recipes to help make their own. Some might want to see if this system can replicate what they like about some other system they have been playing. Selfishly, the designer of this system also wants them simply to show that this system **can** replace other systems. There are plenty of reasons to have a bunch of recipes.

## Species Recipes

### Aarakocra / Owlin
- **Features:** Wings, Keen Eyesight

### Bugbear
- **Features:** Natural Weapon, Hidden Step

### Centaur
- **Features:** Powerful Build, Swift Stride

### Dhampir / Vampire Spawn
- **Features:** Dark Resilience, Clinging Grip

### Dragonborn
- **Features:** Breath Weapon, Scaled Resilience  
  - _Color type affects breath weapon and resistance_

### Dwarf
- **Features:** Stoneborn Toughness, Enduring Focus

### Elf
- **Features:** Keen Senses, Graceful Movement  
  - _High Elf: swap Graceful Movement for Innate Magic_  
  - _Wood Elf: swap Keen Senses for Nature Affinity_
  - _Sea Elf: swap Keen Senses for Amphibious or Aquatic Affinity_

### Fairy
- **Features:** Wings, Innate Magic

### Firbolg
- **Features:** Nature Affinity, Hidden Step

### Goliath
- **Features:** Giantkin Resilience, Powerful Build

### Gnome
- **Features:** Keen Senses, Innate Magic

### Goblin
- **Features:** Small Frame, Hidden Step

### Halfling
- **Features:** Lucky Footing, Small Frame

### Harengon (Rabbit folk)
- **Features:** Swift Stride, Lucky Footing

### Hobgoblin
- **Features:** Enduring Focus, Martial Instinct

### Human
- **Features:** Adaptable Nature, Keen Senses

### Kobold
- **Features:** Small Frame, Survival Instincts

### Lizardfolk
- **Features:** Natural Weapons, Survival Instincts

### Orc
- **Features:** Powerful Build, Survival Instincts

### Satyr
- **Features:** Natural Weapons, Flash Step

### Tabaxi (cat people)
- **Features:** Graceful Movement, Keen Senses or Natural Weapons

### Tiefling
- **Features:** Fiendish Resistance, Infernal Legacy

### Tortle
- **Features:** Integrated Plating, Enduring Focus

### Triton
- **Features:** Amphibious, Aquatic Affinity

### Undead / Reborn
- **Features:** Unliving Form, Necrotic Affinity

### Warforged
- **Features:** Construct Body, Integrated Plating

### Yuan-Ti
- **Features:** Serpentine Resilience, Hypnotic Gaze

## Class Recipes

Characters normally pick **two Domains**. Each recipe below is a suggested pair (or pair of options) that lands close to a familiar 5e class. Swap freely if your GM's world uses a different Domain list.

### Artificer (5e)
  * [Maker Domain](/rules/domains/maker/) — take *Spell Engine* at Tier 2
  * Choose one of:
    * [Thaumaturge Domain](/rules/domains/thaumaturge/) — arcane formulas etched into devices
    * [Theurgy Domain](/rules/domains/theurgy/) — blessings and wards sealed into relics

### Barbarian (5e)
  * [Fury Domain](/rules/domains/fury/) — Grit is the recommended Fury Aspect
  * Choose one of:
    * [Weapon Master Domain](/rules/domains/weaponmaster/) — disciplined rage
    * [Aegis Domain](/rules/domains/aegis/) — protector / ancestral guardian feel

### Bard (5e)
  * [Skald Domain](/rules/domains/skald/)
  * Choose one of:
    * [Trickster Domain](/rules/domains/trickster/) — College of Lore / witty face
    * [Incantor Domain](/rules/domains/incantor/) — more magical performance

### Blood Hunter (5e)
  * [Weapon Master Domain](/rules/domains/weaponmaster/)
  * [Fury Domain](/rules/domains/fury/) — rite-fueled aggression; mark Stress as the “blood” cost

### Cleric (5e)
  * [Theurgy Domain](/rules/domains/theurgy/)
  * Choose one of:
    * [Aegis Domain](/rules/domains/aegis/) — war / protection clerics
    * [Warding Domain](/rules/domains/warding/) — shielding / support clerics
    * [Incantor Domain](/rules/domains/incantor/) — light / tempest style casters

### Druid (5e)
  * [Beastbond Domain](/rules/domains/beastbond/)
  * Choose one of:
    * [Warden Domain](/rules/domains/warden/) — Circle of the Land / exploration; take *Old Ways* (Beastbond *Call of the Green* also grants Nature spells)
    * [Incantor Domain](/rules/domains/incantor/) — wild magic / elemental focus (Nature tag)

### Fighter (5e)
  * [Weapon Master Domain](/rules/domains/weaponmaster/)
  * Choose one of:
    * [Aegis Domain](/rules/domains/aegis/) — battlemaster / guardian
    * [Skirmish Domain](/rules/domains/skirmish/) — mobile / archery fighter
    * [Fury Domain](/rules/domains/fury/) — brutal champion

### Monk (5e)
  * [Fury Domain](/rules/domains/fury/) — with GM approval, Agility or Reflex instead of Grit for the Fury Aspect
  * [Skirmish Domain](/rules/domains/skirmish/)

### Paladin (5e)
  * [Theurgy Domain](/rules/domains/theurgy/)
  * Choose one of:
    * [Weapon Master Domain](/rules/domains/weaponmaster/) — smite-forward knight
    * [Aegis Domain](/rules/domains/aegis/) — oathbound protector

### Ranger - Magical (5e)
  * [Warden Domain](/rules/domains/warden/)
  * Choose one of:
    * [Skirmish Domain](/rules/domains/skirmish/)
    * [Beastbond Domain](/rules/domains/beastbond/) — beast companion focus
    * [Thaumaturge Domain](/rules/domains/thaumaturge/) — spell-heavy ranger
    * [Incantor Domain](/rules/domains/incantor/) — elemental / Nature caster

### Ranger - non-Magical (5e)
  * [Warden Domain](/rules/domains/warden/)
  * Choose one of:
    * [Skirmish Domain](/rules/domains/skirmish/)
    * [Weapon Master Domain](/rules/domains/weaponmaster/)
    * [Beastbond Domain](/rules/domains/beastbond/)

### Rogue (5e)
  * [Skirmish Domain](/rules/domains/skirmish/)
  * [Trickster Domain](/rules/domains/trickster/)

### Sorcerer (5e)
  * [Incantor Domain](/rules/domains/incantor/)
  * Choose one of:
    * [Warding Domain](/rules/domains/warding/) — defensive / support sorcerer
    * [Trickster Domain](/rules/domains/trickster/) — chaotic / wild feel
    * [Skald Domain](/rules/domains/skald/) — presence-forward sorcerer

### Warlock (5e)
  * [Incantor Domain](/rules/domains/incantor/) — or [Thaumaturge Domain](/rules/domains/thaumaturge/) if you prefer bookish pacts
  * Choose one of:
    * [Theurgy Domain](/rules/domains/theurgy/) — patron as vow / spirit
    * [Trickster Domain](/rules/domains/trickster/) — fey / deceitful patrons
    * [Warding Domain](/rules/domains/warding/) — hexblade-adjacent support

### Wizard (5e)
  * [Thaumaturge Domain](/rules/domains/thaumaturge/)
  * Choose one of:
    * [Warding Domain](/rules/domains/warding/) — abjurer / protective school
    * [Maker Domain](/rules/domains/maker/) — transmutation / item focus
    * [Trickster Domain](/rules/domains/trickster/) — illusion / enchantment feel

### Bonus: Sailor / Pirate Captain (not 5e)
  * [Seafarer Domain](/rules/domains/seafarer/)
  * Choose one of:
    * [Skirmish Domain](/rules/domains/skirmish/)
    * [Skald Domain](/rules/domains/skald/)
    * [Weapon Master Domain](/rules/domains/weaponmaster/)

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