Roadmap
Open design work, collected in one place. Finished items are removed from pages as they are done.
Needs Ron’s Decision
Advantage with Action Load— Resolved (moot): Advantage = +1d4, Disadvantage = −1d4, stacking across different sources, applied after the Aspect − Load pool (min 1d4); see Dice Pool. Sub-decision settled: Advantage/Disadvantage never affect whether you can act (Aspect − Load ≥ Cost), only the dice pool. Discussion and alternatives: Design Decision: Can I Act? vs Advantage/Disadvantage.- Damage scaling option: lose 1 HP per Threshold of damage, or doubling thresholds (see the designer note on Damage).
- Hypnotic Gaze: +5 Load once per Quick Rest; tune to +3 if it dominates playtests.
- Incantor Unleashed Blood Surge: Tier cap and +1d8 per extra point are playtest numbers.
Playtest Watch List
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Load Buffer (formerly Action Point Bonus) starts at 1. Intentional (heroic starts): every new character opens each turn at Load −1, i.e. +1d4 on their first roll and one extra point of headroom. Grows to ~4 at Tier 4. Stacks with Load-cost discounts (Aegis/Warding/Weapon Master reaction −1, Fury 1→0, Thaumaturge chaining); watch whether Tier 1 turns feel too long or reactions too cheap. Worked examples must start turns at −1.
- Magic Missile at 1 base dart (max 3 at Tier 1, 6 at Tier 4).
- Fury Frenzy cap of Tier Stress per turn.
- Minimum sessions per Tier (2 / 3 / 4) and Shared Milestones.
- Thaumaturge Reservoir concentration DC (5 per HP lost).
Content Still to Write
- More spells per list (especially Tier 3–4), and more GM example magic items.
- Domain Recipes page refresh for every Domain pairing.
- Optional armor Resistance to ranged attacks for some armor types.
- Local-first syncing for the platform (System Technical Vision).
Design Notes and Research
These stay public: Design Archive, Research Tasks, Other Tasks, Site Tasks.