My RPG

A rules-light tabletop RPG by Ron Helwig

Roadmap

Open design work, collected in one place. Finished items are removed from pages as they are done.

Needs Ron’s Decision

  • Advantage with Action Load — Resolved (moot): Advantage = +1d4, Disadvantage = −1d4, stacking across different sources, applied after the Aspect − Load pool (min 1d4); see Dice Pool. Sub-decision settled: Advantage/Disadvantage never affect whether you can act (Aspect − Load ≥ Cost), only the dice pool. Discussion and alternatives: Design Decision: Can I Act? vs Advantage/Disadvantage.
  • Damage scaling option: lose 1 HP per Threshold of damage, or doubling thresholds (see the designer note on Damage).
  • Hypnotic Gaze: +5 Load once per Quick Rest; tune to +3 if it dominates playtests.
  • Incantor Unleashed Blood Surge: Tier cap and +1d8 per extra point are playtest numbers.

Playtest Watch List

  • Load Buffer (formerly Action Point Bonus) starts at 1. Intentional (heroic starts): every new character opens each turn at Load −1, i.e. +1d4 on their first roll and one extra point of headroom. Grows to ~4 at Tier 4. Stacks with Load-cost discounts (Aegis/Warding/Weapon Master reaction −1, Fury 1→0, Thaumaturge chaining); watch whether Tier 1 turns feel too long or reactions too cheap. Worked examples must start turns at −1.

    • Magic Missile at 1 base dart (max 3 at Tier 1, 6 at Tier 4).
    • Fury Frenzy cap of Tier Stress per turn.
    • Minimum sessions per Tier (2 / 3 / 4) and Shared Milestones.
    • Thaumaturge Reservoir concentration DC (5 per HP lost).

Content Still to Write

  • More spells per list (especially Tier 3–4), and more GM example magic items.
  • Domain Recipes page refresh for every Domain pairing.
  • Optional armor Resistance to ranged attacks for some armor types.
  • Local-first syncing for the platform (System Technical Vision).

Design Notes and Research

These stay public: Design Archive, Research Tasks, Other Tasks, Site Tasks.