Open design work, collected in one place. Finished items are removed from pages as they are done.

## Needs Ron's Decision

  * ~~**Advantage with Action Load**~~ — **Resolved (moot):** Advantage = +1d4, Disadvantage = −1d4, stacking across different sources, applied after the Aspect − Load pool (min 1d4); see [Dice Pool](/rules/dice-pool/). Sub-decision settled: Advantage/Disadvantage never affect *whether* you can act (Aspect − Load ≥ Cost), only the dice pool. Discussion and alternatives: [Design Decision: Can I Act? vs Advantage/Disadvantage](/design-archive/dice-rationale/#design-decision-can-i-act-vs-advantagedisadvantage).
  * **Damage scaling option:** lose 1 HP per Threshold of damage, or doubling thresholds (see the designer note on [Damage](/rules/damage/)).
  * **Hypnotic Gaze:** +5 Load once per Quick Rest; tune to +3 if it dominates playtests.
  * **Incantor Unleashed Blood Surge:** Tier cap and +1d8 per extra point are playtest numbers.

## Playtest Watch List

- **Load Buffer (formerly Action Point Bonus) starts at 1.** Intentional (heroic starts): every new character opens each turn at Load −1, i.e. +1d4 on their first roll and one extra point of headroom. Grows to ~4 at Tier 4. Stacks with Load-cost discounts (Aegis/Warding/Weapon Master reaction −1, Fury 1→0, Thaumaturge chaining); watch whether Tier 1 turns feel too long or reactions too cheap. Worked examples must start turns at −1.

  * Magic Missile at 1 base dart (max 3 at Tier 1, 6 at Tier 4).
  * Fury *Frenzy* cap of Tier Stress per turn.
  * Minimum sessions per Tier (2 / 3 / 4) and Shared Milestones.
  * Thaumaturge Reservoir concentration DC (5 per HP lost).

## Content Still to Write

  * More spells per list (especially Tier 3–4), and more GM example magic items.
  * Domain Recipes page refresh for every Domain pairing.
  * Optional armor Resistance to ranged attacks for some armor types.
  * Local-first syncing for the platform ([System Technical Vision](/system/)).

## Design Notes and Research

These stay public: [Design Archive](/design-archive/), [Research Tasks](/research-todo/), [Other Tasks](/other-todo/), [Site Tasks](/config-todo/).

- [Opportunity Attacks Rationale](/design-archive/opportunity-attacks/): why there are no automatic AoOs, and why scene gating is the wrong clock for them.
