<nav class="page-sequence" aria-label="Handbook pages"><a class="seq-prev" href="/rules/gm/"><small>← Previous</small><span>GM Guidelines</span></a><a class="seq-up" href="/rules/"><small>↑ Handbook contents</small><span>Welcome to the Rules</span></a><a class="seq-next" href="/rules/gm/magic-items/"><small>Next →</small><span>GM Guide: Magic Items</span></a></nav>

Weapons, armor, and gear use the same stats in any era; the **era decides which exist**. Pick the column that fits your world and strike out the rest from the [Equipment](/rules/equipment/) lists.

| Era | Typical weapons | Typical armor | Notable gear |
|---|---|---|---|
| **Bronze Age / Classical** (Greece, Egypt, Rome) | spear, short sword, javelin, sling, bow, axe | linen or bronze cuirass, large shield, helmet | chariots, oil lamps, wax tablets |
| **Viking / Early Medieval** | spear, axe, seax, sword (rare), bow | padded coat (vápntreyja), mail (rare), round shield | longships, sledges, rope, soapstone pots |
| **High Medieval** | sword, mace, lance, crossbow, longbow, polearms | mail, coat of plates, kite or heater shield | lanterns, chain, grappling hooks, books (expensive) |
| **Renaissance / Age of Sail** | rapier, cutlass, pike, early firearms, crossbow | breastplate, buff coat, little armor at sea | spyglass, compass, printed maps, gunpowder |
| **Fantasy-industrial / Sky-ship** | any of the above, spell-engines, repeating crossbows | light armor, magical wards | clockwork tools, airships, alchemical lamps |

**Guidelines**

  * **Firearms**: treat as a weapon with a big die (1d10–1d12) and **Reload** (can't fire again until the end of your next turn). They exist only if the GM says so.
  * **Price and rarity** follow the era: a sword is a fortune in a Viking village and ordinary in a Renaissance city.
  * **Tools and gear** need no stats beyond "gives Advantage when it clearly helps" (see [Tools](/rules/equipment/tools/) and [Gear](/rules/equipment/gear/)).

<nav class="page-sequence page-sequence-bottom" aria-label="Handbook pages"><a class="seq-prev" href="/rules/gm/"><small>← Previous</small><span>GM Guidelines</span></a><a class="seq-up" href="/rules/"><small>↑ Handbook contents</small><span>Welcome to the Rules</span></a><a class="seq-next" href="/rules/gm/magic-items/"><small>Next →</small><span>GM Guide: Magic Items</span></a></nav>
