Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:what_is_a_rpg [2025/06/26 11:03] – Ron Helwig | rules:what_is_a_rpg [2025/07/02 18:01] (current) – Ron Helwig | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| << rules:start ^ rules:start ^ rules: | << rules:start ^ rules:start ^ rules: | ||
| + | |||
| # What is an RPG? | # What is an RPG? | ||
| Line 9: | Line 10: | ||
| If you're interested in how to curate or build your own version, see [[: | If you're interested in how to curate or build your own version, see [[: | ||
| + | |||
| + | --- | ||
| ## Core Components of an RPG | ## Core Components of an RPG | ||
| Line 44: | Line 47: | ||
| Even in systems without a GM, someone must: | Even in systems without a GM, someone must: | ||
| - | - **Describe the situation**. | + | - **Describe the situation** |
| - | - **Call for conflict resolution** when needed. | + | - **Call for conflict resolution** when needed |
| - | - **Interpret results** and determine what happens next. | + | - **Interpret results** and determine what happens next |
| Without a clear source of narrative authority, the story can't move forward in a consistent way. | Without a clear source of narrative authority, the story can't move forward in a consistent way. | ||
| Line 69: | Line 72: | ||
| ...players need to **manage limited resources**. These constraints make decisions meaningful, encourage teamwork, and allow for both tension and triumph. | ...players need to **manage limited resources**. These constraints make decisions meaningful, encourage teamwork, and allow for both tension and triumph. | ||
| + | |||
| + | --- | ||
| ## Optional Tools | ## Optional Tools | ||
| Line 77: | Line 82: | ||
| - **Body Types**: Flavorful and sometimes mechanical, but optional. | - **Body Types**: Flavorful and sometimes mechanical, but optional. | ||
| - **Backgrounds & Communities**: | - **Backgrounds & Communities**: | ||
| - | - **Domains**: | + | - **Domains**: |
| - We think **Team Actions** are great, but you might not. | - We think **Team Actions** are great, but you might not. | ||
| - | Other of this system' | + | Other features are essential to play, but **can be replaced** with alternatives: |
| - | - **Aspects** could be replaced by the standard | + | |
| - | - The **D4 Dice Pool** could be replaced by the **D20 Test** | + | - **Aspects** could be swapped for standard |
| - | - **Thresholds, | + | - The **d4 Dice Pool** could be replaced by a **d20 Test**, *Daggerheart’s* **Duality Dice**, or something else. |
| + | - **Damage | ||
| + | |||
| + | --- | ||
| ## Final Thought | ## Final Thought | ||
| Line 91: | Line 99: | ||
| This structure only works when there’s a **shared understanding** of how to make decisions, resolve actions, and move forward together. | This structure only works when there’s a **shared understanding** of how to make decisions, resolve actions, and move forward together. | ||
| - | So curate boldly—but don’t forget the pillars that hold the system up. | + | So curate boldly—but don’t forget the **pillars** that hold the system up. |
