Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:unarmed_combat [2025/07/05 21:43] – Ron Helwig | rules:unarmed_combat [2025/07/11 00:03] (current) – Ron Helwig | ||
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| - Compare total to the target’s **Evasion** | - Compare total to the target’s **Evasion** | ||
| - Apply damage normally based on thresholds | - Apply damage normally based on thresholds | ||
| - | - Increase your **Action Load** by the strike’s **Cost** (typically | + | - Increase your **Action Load** by the strike’s **Cost** (**1** |
| Unarmed strikes deal **bludgeoning damage** unless otherwise specified. | Unarmed strikes deal **bludgeoning damage** unless otherwise specified. | ||
| Line 32: | Line 32: | ||
| - Target makes a **contested check** using **Reflex**, **Ingenuity**, | - Target makes a **contested check** using **Reflex**, **Ingenuity**, | ||
| - | <WRAP notice> | + | 📘 **If successful** |
| - | 📘 **If successful:**  | + | |
| - | - Target is **Grappled** | + | |
| - | - They **can’t move** | + | |
| - | - They suffer **disadvantage** on attacks and some checks | + | |
| - | Â | + | |
| - | </ | + | |
| Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load. | Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load. | ||
| Line 73: | Line 67: | ||
| - Satyr **hoof kick** – 1d8 bludgeoning | - Satyr **hoof kick** – 1d8 bludgeoning | ||
| - Dragonborn **tail slap** – 1d6 bludgeoning | - Dragonborn **tail slap** – 1d6 bludgeoning | ||
| + | |||
| + | <WRAP todo> | ||
| + | Rewrite these to refer to Species Features | ||
| + | </ | ||
| </ | </ | ||
