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| rules:stress [2025/06/18 19:41] – created Ron Helwig | rules:stress [2025/07/10 23:32] (current) – Ron Helwig | ||
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| - | ====== | + | # 😰 Managing |
| + | |||
| + | **Stress** represents mental focus, emotional endurance, and spiritual resilience. | ||
| + | It is a **pressure mechanic** — building as you push yourself. If it gets too high, it can lead to damage or breakdown. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## ⚖️ What Is Stress? | ||
| + | |||
| + | - Stress is a **measure** of how much pressure you're under that rises when you **strain your focus or willpower** | ||
| + | - If Stress is at **maximum**, | ||
| + | - You take **1 HP damage** per point you **cannot mark** | ||
| + | - You may suffer a **Stress Break** (GM discretion) | ||
| + | |||
| + | <WRAP info> | ||
| + | Most characters begin with **5 Stress boxes** | ||
| + | Some feature cards may increase or reduce this number | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 📈 Gaining Stress | ||
| + | |||
| + | You gain Stress from: | ||
| + | |||
| + | - Using powers or features that **require it** | ||
| + | - Choosing to **absorb damage** (see optional rule below) | ||
| + | - Failing Resistance Checks or enduring fear, magic, or trauma | ||
| + | - Pushing yourself beyond your limits (GM discretion) | ||
| + | |||
| + | <WRAP tip> | ||
| + | Stress reflects **mental and emotional strain**, not just fear. Even brave or disciplined characters accumulate Stress. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 🔥 Abilities That Use Stress | ||
| + | |||
| + | Some **feature cards** allow you to **mark or gain Stress** to: | ||
| + | |||
| + | - **Reroll** a failed Aspect Check | ||
| + | - **Boost** an ally’s Team Action | ||
| + | - **Avoid** a condition or negative effect | ||
| + | - **Fuel** a Domain ability | ||
| + | |||
| + | <WRAP notice> | ||
| + | **Example: | ||
| + | - **Berserker** – Gain 1 Stress to deal **+2 damage** | ||
| + | - **Sorcerer** – Gain 2 Stress to **amplify or recover** a spell | ||
| + | - **Monk** – Remove 1 Stress if you end your turn **without taking damage** | ||
| + | |||
| + | <WRAP todo> | ||
| + | - Rewrite these examples to refer to Domains instead of classes/ | ||
| + | - Rewrite the outer list to refer to finalized options | ||
| + | |||
| + | </ | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP warning> | ||
| + | You may only use Stress **if a card explicitly allows it**. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 💥 When Stress Is Maxed | ||
| + | |||
| + | If you gain Stress while full: | ||
| + | |||
| + | - Take **1 HP of damage** per point you **cannot add** | ||
| + | - GM may describe a **Stress Break** — panic, hesitation, emotional collapse, etc. | ||
| + | |||
| + | <WRAP caution> | ||
| + | Stress damage **bypasses armor** and cannot be resisted. Resistances and Immunities do not apply. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 🧘 Reducing Stress | ||
| + | |||
| + | Stress clears slowly unless you have special features: | ||
| + | |||
| + | | Method | ||
| + | |---------------|------------------| | ||
| + | | **Quick Rest** | Remove **1 Stress** | | ||
| + | | **Feature Card** | Often removes Stress conditionally | | ||
| + | | **Roleplay** (optional) | The GM may allow recovery for moments of calm, success, or introspection | | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 🧪 Optional Rule: Absorb Damage with Stress | ||
| + | |||
| + | This optional rule allows more flexible defense at a cost: | ||
| + | |||
| + | > When you would lose **1 HP**, you may instead gain **2 Stress** to avoid the injury. | ||
| + | |||
| + | - If this pushes you **past your Stress limit**, the excess becomes **damage** | ||
| + | - The GM may require **narrative justification** (e.g., mental resolve, divine shield, etc.) | ||
| + | |||
| + | <WRAP tip> | ||
| + | This rule adds a **high-risk**, | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 🎯 Tracking Stress | ||
| + | |||
| + | Stress should be **visible and tactile** — use: | ||
| + | |||
| + | - Checkboxes on the character sheet | ||
| + | - Beads, coins, or sliders on the table | ||
| + | |||
| + | This keeps mental strain **front of mind** for all players. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## 🔗 Related Pages | ||
| + | |||
| + | - 🩸 [[rules: | ||
| + | - 💊 [[rules: | ||
| + | - 🤝 [[rules: | ||
