Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:start [2025/06/18 20:03] – Ron Helwig | rules:start [2025/07/05 19:03] (current) – Ron Helwig | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | << ^ ^ rules:attributes | + | << ^ ^ rules:what_is_a_rpg |
| - | ====== | + | # Welcome |
| - | Overview of what the game is and what makes it different | + | |
| - | What players need to know to start | + | Welcome |
| - | Links to all major sections | + | ## What This Game Is |
| - | Sidebar explanations (e.g., What Are Aspect Dice?) | + | This system replaces traditional RPG classes and levels with a flexible framework built from: |
| + | |||
| + | - **Domains** — modular archetypes that define your character’s focus and growth | ||
| + | - **Aspects** — attribute pairings that drive action resolution and define your strengths | ||
| + | - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects | ||
| + | |||
| + | Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones. | ||
| + | |||
| + | ## What Makes This System Different | ||
| + | |||
| + | - ❌ No classes or levels — choose two **Domains** from a large selection to define your character | ||
| + | - 🎲 All rolls use **d4 dice pools** — based on your Aspect | ||
| + | - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement | ||
| + | - ⚔️ Streamlined action economy — actions consume dice from your pool | ||
| + | - 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** | ||
| + | - 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** | ||
| + | - 🧭 Progression is tied to **use and development**, | ||
| + | - 📚 Designed for focused, story-rich, time-limited campaigns | ||
| + | |||
| + | ## Why Use This System | ||
| + | |||
| + | Use this system if you want: | ||
| + | |||
| + | - A clean and flexible ruleset for custom world-building | ||
| + | - A more intuitive and narrative-driven way to grow characters | ||
| + | - Rules that work for both kids and adults | ||
| + | - Fewer overloaded spell lists and edge-case rules | ||
| + | - Built-in support for gritty survival or epic fantasy | ||
| + | |||
| + | ## How to Use This Guide | ||
| + | |||
| + | This ruleset is structured like a book: | ||
| + | |||
| + | - Each page includes **“Next” and “Previous” links** | ||
| + | - A dynamic **table of contents** appears below | ||
| + | - You can read straight through or skip around freely | ||
| + | |||
| + | Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]* | ||
| + | |||
| + | > See the [[:: | ||
| + | |||
| + | ## What's in the Guide | ||
| + | |||
| + | This handbook includes: | ||
| + | |||
| + | - 📊 [[rules: | ||
| + | - 🎲 [[rules: | ||
| + | - 😩 [[rules: | ||
| + | - ⏱️ [[rules: | ||
| + | - 🧩 [[rules: | ||
| + | - 🔮 [[rules: | ||
| + | - 🧬 [[rules: | ||
| + | - 📈 [[rules: | ||
| + | - 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations | ||
| + | |||
| + | ## Handbook Table of Contents | ||
| + | |||
| + | <doctoc includeheadings=2 /> | ||
| - | <doctoc start=rules: | ||
