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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:spells:start [2025/06/29 02:22] – Ron Helwig | rules:spells:start [2025/07/27 21:39] (current) – Ron Helwig | ||
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| - | << rules: | + | << rules: |
| # Spells | # Spells | ||
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| Not all Domains provide access to spells, but those that do follow these shared rules. | Not all Domains provide access to spells, but those that do follow these shared rules. | ||
| - | Spells are written on Domain | + | Spells are written on Feature |
| ## Spell Tags | ## Spell Tags | ||
| Line 21: | Line 21: | ||
| - `Ritual` – can be cast without a slot if time and tools permit | - `Ritual` – can be cast without a slot if time and tools permit | ||
| - `Reaction` – may be used off-turn if the caster is allowed to react | - `Reaction` – may be used off-turn if the caster is allowed to react | ||
| - | |||
| - | ## Spell Tier | ||
| - | |||
| - | Each spell has a **Tier**, ranging from: | ||
| - | - **Tier 0** – freely usable spells (cantrips) | ||
| - | - **Tier 1–4** – increasingly powerful spells, requiring greater magical access | ||
| - | |||
| - | A character can only cast a spell if: | ||
| - | 1. They have a Domain that grants spellcasting | ||
| - | 2. That Domain allows casting spells of the required Tier | ||
| - | |||
| - | Some Domains may allow **upcasting**, | ||
| ## Action Cost | ## Action Cost | ||
| Line 39: | Line 27: | ||
| Examples: | Examples: | ||
| - | - `1 Action` – costs 1 point of Action Load | + | - *1 Action* – costs 1 point of Action Load |
| - | - `1 Action | + | - *2 Action* – costs 2 Action Load points |
| - | - `Reaction` – usable outside | + | |
| + | Some spells include **optional enhancements** that increase Action Load for extra effects. These will be described clearly in the spell text, such as: | ||
| + | |||
| + | > “You may choose to increase | ||
| + | |||
| + | Optional costs are never written into the base **Action Cost line**. Only required costs appear there. | ||
| ## Casting Mechanics | ## Casting Mechanics | ||
| - | **The casting resource system is determined by the Domain.** | + | **The casting resource system is determined by the Domain.** Domains interpret this according to their own rules. For example: |
| - **Pact Domains** use a small number of high-Tier slots that refresh on a **short rest** | - **Pact Domains** use a small number of high-Tier slots that refresh on a **short rest** | ||
| Line 61: | Line 54: | ||
| ## Cantrips and Free Spells | ## Cantrips and Free Spells | ||
| - | **Tier 0 spells** (cantrips) | + | Cantrips typically |
| - Action Load limits | - Action Load limits | ||
| - Aspect requirements (some cantrips may perform poorly if your Aspect is too low) | - Aspect requirements (some cantrips may perform poorly if your Aspect is too low) | ||
| Line 71: | Line 64: | ||
| Some spells include **scaling effects** when cast using a higher Tier slot or resource. This will be listed in the spell’s description under “Upcasting” or “Enhancements.” | Some spells include **scaling effects** when cast using a higher Tier slot or resource. This will be listed in the spell’s description under “Upcasting” or “Enhancements.” | ||
| + | |||
| + | ## Domain Specific Rules | ||
| Domains that offer spellcasting will explain how to prepare, learn, cast, and recover spells. The rules here define the common structure all spells share across the system. | Domains that offer spellcasting will explain how to prepare, learn, cast, and recover spells. The rules here define the common structure all spells share across the system. | ||
