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Divine spells are prayers answered by gods, saints, or ideals. **Theurgy** grants them (see its *Prayers* Core Feature). Divine damage is **Radiant**.

## Cantrips

### Divine Retribution

**Tier:** Cantrip (Tier 0)  
**Tags:** Divine, Radiant  
**Roll:** Reflex Resistance  
**Range:** 60 feet  
**Target:** One creature you can see  
**Duration:** Instant  
**Action Cost:** 1

Radiant flame descends on the target. It rolls **Reflex** Resistance (cover gives it no help). On a failure it takes **1d8 Radiant** damage (+1d8 per caster Tier above 1, max 4d8).

> **D&D players:** this is like *Sacred Flame*.

### Heaven's Nudge

**Tier:** Cantrip (Tier 0)  
**Tags:** Divine, Blessing  
**Roll:** None  
**Range:** Touch  
**Target:** One willing creature  
**Duration:** Until used or 1 minute  
**Action Cost:** 1

The target has **Advantage** on its next roll. Only one *Heaven's Nudge* may be on a creature at a time.

> **D&D players:** this is like *Guidance*. In this game it grants Advantage, not +1d4.

### Blessing of Life

**Tier:** Cantrip (Tier 0)  
**Tags:** Divine, Healing  
**Roll:** None  
**Range:** Touch  
**Target:** A creature at 0 HP  
**Duration:** Instant  
**Action Cost:** 1

If the target is **Dying** (chose *Risk Fate* and is not yet dead), it becomes **Stable** at 0 HP.

### Candle of Faith

**Tier:** Cantrip (Tier 0)  
**Tags:** Divine, Light  
**Roll:** None  
**Range:** Touch  
**Target:** An object  
**Duration:** 1 hour  
**Action Cost:** 1

The object glows with warm light in a 20-foot radius. Undead and fiends in the light can't be **Hidden**.

### Chastening Light

**Tier:** Cantrip (Tier 0)  
**Tags:** Divine, Radiant, Reaction  
**Roll:** Attack: your Domain Aspect vs. Evasion  
**Range:** 15 feet  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 1 (Reaction)

**⚡ Reaction:** when a creature within **15 feet** **moves away from you** or from an ally within 5 feet of you. On a hit, **1d6 Radiant** damage (+1d6 per caster Tier above 1, max 4d6).

## Tier 1

### Blessing of Healing

**Tier:** Tier 1  
**Tags:** Divine, Healing  
**Roll:** None  
**Range:** Touch (or 30 feet for +1 AL)  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 2

The target **regains 1 HP**. If it was at 0 HP and has not chosen a death option, it wakes and **skips the death options**.

**Enhancements:**

  * **+1 HP** if you **mark 1 Stress**
  * **+1 HP** at caster Tier 3

### Searing Mark

**Tier:** Tier 1  
**Tags:** Divine, Radiant  
**Roll:** Attack: your Domain Aspect vs. Evasion  
**Range:** 120 feet  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 2

A flash of holy light. On a hit, **2d8 Radiant** damage, and the next attack against the target before the end of your next turn has **Advantage**.

**Enhancements:**

  * **Upcast:** +1d8 per caster Tier above 1

> **D&D players:** this is like *Guiding Bolt*.

### Hallowed Ward

**Tier:** Tier 1  
**Tags:** Divine, Abjuration  
**Roll:** Willpower Resistance (attacker)  
**Range:** 30 feet  
**Target:** One creature  
**Duration:** 1 minute  
**Action Cost:** 1

Any creature that tries to attack the warded target rolls **Willpower** Resistance against your casting roll; on a failure it must choose another target or lose the attack. The ward ends if the target attacks or casts a harmful spell.

**Enhancements:**

  * **+1 target** (separate ward) at caster Tier 3
  * **Duration 10 minutes** at caster Tier 4

> **D&D players:** this is like *Sanctuary*.

### Benediction

**Tier:** Tier 1  
**Tags:** Divine, Blessing  
**Roll:** None  
**Range:** 30 feet  
**Target:** Up to 3 creatures  
**Duration:** 1 minute (sustain: 1 AL per turn)  
**Action Cost:** 2

While you sustain it, each target has **Advantage** on **one** roll each round (its choice).

**Enhancements:**

  * **+1 creature** at caster Tier 2, Tier 3, and Tier 4 (max 6 at Tier 4)

> **D&D players:** this is like *Bless*.

### Word of Command

**Tier:** Tier 1  
**Tags:** Divine, Enchantment  
**Roll:** Willpower Resistance  
**Range:** 60 feet  
**Target:** One creature that understands you  
**Duration:** Its next turn  
**Action Cost:** 1

Speak one word: *Halt*, *Drop*, *Flee*, *Kneel* (Prone), or *Approach*. On a failed **Willpower** Resistance, it obeys on its next turn.

**Enhancements:**

  * **+1 creature** within range at caster Tier 3 (same word)

> **D&D players:** this is like *Command*.

## Tier 2

### Spiritual Uplift

**Tier:** Tier 2  
**Tags:** Divine, Healing  
**Roll:** None  
**Range:** Touch  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 2

End **one condition** on the target (Distracted, Frightened, Sightless, Deafened, Slowed, or a disease or poison), or remove **1 level of Exhaustion**.

**Enhancements:**

  * **End two conditions** (or one condition and 1 Exhaustion) at caster Tier 4

> **D&D players:** this is like *Lesser Restoration*.

### Host of Light

**Tier:** Tier 2  
**Tags:** Divine, Radiant  
**Roll:** Willpower Resistance  
**Range:** Self, 15-foot radius  
**Target:** Enemies around you  
**Duration:** 1 minute (sustain: 1 AL per turn)  
**Action Cost:** 3

Spirits of light circle you. Enemies in the area are **Slowed**, and an enemy that starts its turn there rolls **Willpower** Resistance, taking **2d8 Radiant** damage on a failure or half on a success.

**Enhancements:**

  * **Upcast:** +1d8 Radiant per caster Tier above 2
  * **Radius 20 feet** at caster Tier 4

> **D&D players:** this is like *Spirit Guardians*.

### Mending Prayer

**Tier:** Tier 2  
**Tags:** Divine, Healing  
**Roll:** None  
**Range:** 30 feet  
**Target:** Up to 3 creatures  
**Duration:** Instant  
**Action Cost:** 3

Each target **regains 1 HP** and reduces **1 Stress**.

**Enhancements:**

  * **+1 creature** at caster Tier 3 and Tier 4 (max 5)
  * **+1 HP** each if you **mark 1 Stress**

> **D&D players:** this is like *Mass Healing Word*.

## Tier 3

### Breath Returned

**Tier:** Tier 3  
**Tags:** Divine, Healing  
**Roll:** None  
**Range:** Touch  
**Target:** A creature that died within the last minute  
**Duration:** Instant  
**Action Cost:** 3 (and mark 2 Stress)

The creature returns to life with **1 HP**. It cannot undo *Blaze of Glory*, old age, or a body that is destroyed.

**Enhancements:**

  * **Within the last 10 minutes** (instead of 1 minute) at caster Tier 4

> **D&D players:** this is like *Revivify*.

### Banishing Word

**Tier:** Tier 3  
**Tags:** Divine, Abjuration  
**Roll:** Willpower Resistance  
**Range:** 60 feet  
**Target:** One undead, fiend, or spirit  
**Duration:** 1 minute  
**Action Cost:** 3

The target rolls **Willpower** Resistance. On a failure it is cast out of this world (or back to its grave) for the duration; if the duration ends, it returns where it was.

**Enhancements:**

  * **+1 target** for each extra **1 Action Load** (max +2)

> **D&D players:** this is like *Banishment*.

## Tier 4

### Mantle of Heaven

**Tier:** Tier 4  
**Tags:** Divine, Abjuration  
**Roll:** None  
**Range:** Self, 30-foot radius  
**Target:** You and allies  
**Duration:** 1 minute (sustain: 1 AL per turn)  
**Action Cost:** 4

You and allies in the area have **Advantage** on Resistance rolls, and enemies that hit one of you in melee take **2d8 Radiant** damage.

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