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Arcane spells are learned from books, scrolls, and teachers. The **Thaumaturge** keeps them in a spellbook; see [Spells](/rules/spells/) for who else may learn them and how casting works.

## Cantrips

### Bolt

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Evocation  
**Roll:** Attack: your Domain Aspect vs. Evasion  
**Range:** 60 feet  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 1

You hurl raw elemental energy. Choose the damage type when you learn it: **Fire**, **Cold**, **Lightning**, or magical **Bludgeoning**. You can change it by spending one Quick Rest activity. On a hit, the target takes **1d8** damage (+1d8 per caster Tier above 1, max 4d8).

### Unseen Hand

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Utility  
**Roll:** None  
**Range:** 30 feet  
**Target:** An object up to 10 lb  
**Duration:** Scene  
**Action Cost:** 1

A spectral hand lifts, carries, opens, or pours. It can't attack or carry more than 10 lb, and it moves up to 30 feet each time you spend 1 Action Load on it.

### Glowmote

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Light  
**Roll:** None  
**Range:** Touch  
**Target:** An object  
**Duration:** 1 hour  
**Action Cost:** 1

The object sheds bright light in a 20-foot radius. You can end it at any time (0 Action Load).

### Minor Trick

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Illusion, Utility  
**Roll:** None  
**Range:** 10 feet  
**Target:** An object, surface, or space  
**Duration:** 1 hour  
**Action Cost:** 1

A small harmless wonder: clean or soil an object, warm or chill food, make a sound, smell, or puff of color, or leave a small mark. Up to three can last at once.

### Whisper Thread

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Communication  
**Roll:** None  
**Range:** 120 feet  
**Target:** One creature you can see  
**Duration:** Instant  
**Action Cost:** 1

Whisper a short message; only the target hears it and may whisper back.

### Parting Spark

**Tier:** Cantrip (Tier 0)  
**Tags:** Arcane, Evocation, Reaction  
**Roll:** Attack: your Domain Aspect vs. Evasion  
**Range:** 10 feet  
**Target:** One creature  
**Duration:** Instant  
**Action Cost:** 1 (Reaction)

**⚡ Reaction:** when a creature within **10 feet** of you **moves away from you**. Hurl a spark of the same element as your *Bolt* (or Fire if you don't know *Bolt*). On a hit, **1d6** damage of that type (+1d6 per caster Tier above 1, max 4d6).

## Tier 1

### Magic Missile

**Tier:** Tier 1  
**Tags:** Arcane, Evocation  
**Roll:** None (auto-hit)  
**Range:** 60 feet  
**Target:** Any creatures in range  
**Duration:** Instant  
**Action Cost:** 2

Fire **1 glowing dart** that always hits. Each dart makes its target **lose 1 HP**, ignoring Evasion, armor, and Damage Thresholds. Divide darts freely among targets.

**Enhancements:**

  * **+1 dart** each at caster Tier 2, Tier 3, and Tier 4
  * **+1 dart** (once per casting) if you **mark 1 Stress**
  * **+1 dart** (once per casting) if you **add 1 Action Load**

> Dart math: Tier 1 is 1 dart for 2 AL, up to **3 darts** (3 HP) for 3 AL + 1 Stress. Tier 4 is 4 darts for 2 AL, up to **6 darts** (6 HP) for 3 AL + 1 Stress. Because it skips Evasion and thresholds, every dart is a guaranteed point of HP.

### Pillow Catch

**Tier:** Tier 1  
**Tags:** Arcane, Abjuration  
**Roll:** None  
**Range:** 60 feet (or self)  
**Target:** A point, 10-foot radius  
**Duration:** Until the end of your next turn  
**Action Cost:** 1

A shimmering cushion of air fills a 10-foot radius. Any creature that **falls** into it lands gently and takes **no falling damage**. You can cast it while you are falling, as long as you cast it before you hit the ground (it is a 1-cost action you may take off-turn, like a Reaction).

**Enhancements:**

  * **20-foot radius** at caster Tier 3

> **D&D players:** this is like *Feather Fall*.

### Arcane Shell

**Tier:** Tier 1  
**Tags:** Arcane, Abjuration, Reaction  
**Roll:** None  
**Range:** Self  
**Target:** You  
**Duration:** Until the start of your next turn  
**Action Cost:** 1 (Reaction)

**⚡ Reaction:** when you are hit by an attack. You gain **+3 Evasion** against that attack (possibly turning it into a miss) and until the start of your next turn.

**Enhancements:**

  * **+4 Evasion** (instead of +3) at caster Tier 3; **+5** at Tier 4

> **D&D players:** this is like *Shield*.

### Drowse

**Tier:** Tier 1  
**Tags:** Arcane, Enchantment  
**Roll:** Willpower Resistance  
**Range:** 60 feet  
**Target:** Up to 3 creatures within 10 feet of a point  
**Duration:** 1 minute  
**Action Cost:** 2

Each target rolls **Willpower** Resistance against your casting roll. On a failure it falls asleep (**Unconscious**) until it takes damage or someone spends 1 Action Load to shake it awake. Creatures in a fight are harder to lull: they roll with Advantage.

**Enhancements:**

  * **+1 creature** (same cluster) at caster Tier 2, Tier 3, and Tier 4
  * **+10 feet** to the cluster radius for **+1 Action Load**

> **D&D players:** this is like *Sleep*.

### Sense Arcana

**Tier:** Tier 1  
**Tags:** Arcane, Divination, Ritual  
**Roll:** None  
**Range:** Self, 30 feet  
**Target:** Area  
**Duration:** Scene  
**Action Cost:** 1

You sense magic within 30 feet and its general type (Fire, Illusion, Charm…). Cast as a ritual (10 minutes), it costs no Action Load.

> **D&D players:** this is like *Detect Magic*.

### Borrowed Face

**Tier:** Tier 1  
**Tags:** Arcane, Illusion  
**Roll:** Insight Resistance (to see through)  
**Range:** Self  
**Target:** You  
**Duration:** 1 hour  
**Action Cost:** 1

Change your appearance, clothes, and voice. A creature that studies you closely rolls **Insight** Resistance against your casting roll to notice the illusion.

> **D&D players:** this is like *Disguise Self*.

## Tier 2

### Fireball

**Tier:** Tier 2  
**Tags:** Arcane, Evocation, Fire  
**Roll:** Reflex Resistance  
**Range:** 150 feet  
**Target:** 20-foot radius around a point  
**Duration:** Instant  
**Action Cost:** 3

A bead of flame bursts into a roaring sphere. Each creature in the area rolls **Reflex** Resistance against your casting roll. On a failure it takes **3d8 Fire** damage; on a success, half. Unattended flammable objects catch fire.

**Enhancements:**

  * **Upcast:** +1d8 for each caster Tier above 2
  * **+1d8** for each extra **1 Action Load** you add (max +2)

### Unseen

**Tier:** Tier 2  
**Tags:** Arcane, Illusion  
**Roll:** None  
**Range:** Touch  
**Target:** One willing creature  
**Duration:** 1 minute (sustain: 1 AL per turn)  
**Action Cost:** 2

The target becomes invisible and **Hidden** while it sustains the spell. Attacking or casting a spell at another creature ends it.

**Enhancements:**

  * **+1 willing creature** you touch at caster Tier 3

> **D&D players:** this is like *Invisibility*.

### Sticky Strands

**Tier:** Tier 2  
**Tags:** Arcane, Conjuration  
**Roll:** Agility Resistance  
**Range:** 60 feet  
**Target:** 20-foot cube  
**Duration:** 1 minute  
**Action Cost:** 2

Thick sticky webbing fills the area; it is difficult terrain. A creature that starts its turn there or enters it rolls **Agility** Resistance or is **Restrained** (breaking free: 1 Action Load and the same roll). Fire burns it away in one round.

**Enhancements:**

  * **+10-foot cube** for each extra **1 Action Load** (max +20)

> **D&D players:** this is like *Web*.

### Blink Step

**Tier:** Tier 2  
**Tags:** Arcane, Movement  
**Roll:** None  
**Range:** Self  
**Target:** You  
**Duration:** Instant  
**Action Cost:** 1

You vanish and reappear at a spot you can see within **30 feet**. This doesn't provoke reaction attacks.

**Enhancements:**

  * **60 feet** at caster Tier 4

> **D&D players:** this is like *Misty Step*.

## Tier 3

### Storm Lance

**Tier:** Tier 3  
**Tags:** Arcane, Evocation, Lightning  
**Roll:** Reflex Resistance  
**Range:** 100-foot line, 5 feet wide  
**Target:** Each creature in the line  
**Duration:** Instant  
**Action Cost:** 3

Each creature in the line rolls **Reflex** Resistance; on a failure it takes **5d8 Lightning** damage, half on a success.

**Enhancements:**

  * **Upcast:** +1d8 at caster Tier 4

> **D&D players:** this is like *Lightning Bolt*.

### Wings of Wind

**Tier:** Tier 3  
**Tags:** Arcane, Movement  
**Roll:** None  
**Range:** Touch  
**Target:** One willing creature  
**Duration:** 10 minutes  
**Action Cost:** 2

The target gains a **flying speed of 60 feet**. If the spell ends while it is aloft, it falls (a *Pillow Catch* helps).

**Enhancements:**

  * **+1 willing creature** you touch at caster Tier 4

> **D&D players:** this is like *Fly*.

### Firewall

**Tier:** Tier 3  
**Tags:** Arcane, Evocation, Fire  
**Roll:** Reflex Resistance  
**Range:** 120 feet  
**Target:** A wall up to 60 feet long, 20 feet high  
**Duration:** 1 minute (sustain: 1 AL per turn)  
**Action Cost:** 3

A wall of flame. A creature that enters it or starts its turn within 5 feet of its burning side rolls **Reflex** Resistance; it takes **4d8 Fire** damage on a failure, half on a success.

**Enhancements:**

  * **Upcast:** +1d8 Fire at caster Tier 4
  * **+30 feet** of wall length for **+1 Action Load**

> **D&D players:** this is like *Wall of Fire*.

## Tier 4

### Far Step

**Tier:** Tier 4  
**Tags:** Arcane, Movement, Ritual  
**Roll:** None  
**Range:** Self + up to 6 willing creatures you touch  
**Target:** Group  
**Duration:** Instant  
**Action Cost:** — (10-minute ritual, 2 Stress)

Transport the group to a place you know well, anywhere in the same world. Somewhere you have only seen or heard described: roll your Domain Aspect against DC 16 or arrive off-target (GM's choice of how far).

> **D&D players:** this is like *Teleport*.

### Unmaking Ray

**Tier:** Tier 4  
**Tags:** Arcane, Evocation  
**Roll:** Fortitude Resistance  
**Range:** 60 feet  
**Target:** One creature or object  
**Duration:** Instant  
**Action Cost:** 4

A pale green ray. The target rolls **Fortitude** Resistance; on a failure it takes **8d8** magical Bludgeoning damage, or a nonmagical object or structure up to a 10-foot cube is reduced to dust. On a success, half damage and the object is cracked.

**Enhancements:**

  * **+1d8** for each extra **1 Action Load** (max +2)

> **D&D players:** this is like *Disintegrate*.

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