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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:species [2025/06/23 10:16] โ Ron Helwig | rules:species [2025/06/23 11:07] (current) โ Ron Helwig | ||
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| ### Enduring Focus ๐ข | ### Enduring Focus ๐ข | ||
| - You have advantage on Endurance and Fortitude Aspect Checks, including any used to maintain concentration. | - You have advantage on Endurance and Fortitude Aspect Checks, including any used to maintain concentration. | ||
| - | |||
| - | ### Fey Step ๐ต | ||
| - | - You may mark 1 Stress to teleport up to 30 feet to a space you can see. | ||
| ### Fiendish Resistance ๐ข | ### Fiendish Resistance ๐ข | ||
| - Choose at character creation: fire or necrotic damage. | - Choose at character creation: fire or necrotic damage. | ||
| - You have resistance to the chosen damage type. | - You have resistance to the chosen damage type. | ||
| + | |||
| + | ### Flash Step ๐ต | ||
| + | - You may mark 1 Stress to teleport up to 30 feet to a space you can see **that is not adjacent to any hostile creature**. | ||
| + | - When you arrive, a harmless burst of light, color, or elemental shimmer appears. This sensory effect is noticeable to those nearby but causes no damage or distraction. | ||
| ### Giantkin Resilience ๐ข | ### Giantkin Resilience ๐ข | ||
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| ## Feature Design Principles | ## Feature Design Principles | ||
| - | Species features should be **memorable**, | + | Species features should be **memorable**, |
| 1. **Use Metacurrencies, | 1. **Use Metacurrencies, | ||
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| - Use ๐ข Common, ๐ต Uncommon, and ๐ด Rare to guide GM oversight. | - Use ๐ข Common, ๐ต Uncommon, and ๐ด Rare to guide GM oversight. | ||
| + | Note: these principles are a guideline to help you make your game as good as it can be. But if a player' | ||
