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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:resting [2025/06/22 21:35] – Ron Helwig | rules:resting [2025/07/12 22:57] (current) – Ron Helwig | ||
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| - | << rules:spell_cards:start ^ rules:start ^ rules: | + | << rules:spells: |
| # Resting | # Resting | ||
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| ## Quick Rest | ## Quick Rest | ||
| - | A **Quick Rest** is a short break (around **10–15 minutes**) in a relatively safe place. | + | A **Quick Rest** is a short break (around **10–15 minutes** |
| During a Quick Rest, you may perform **up to 3 of the following**, | During a Quick Rest, you may perform **up to 3 of the following**, | ||
| Line 21: | Line 21: | ||
| - Recover **1 HP** | - Recover **1 HP** | ||
| *(only if you do not have a harmful lingering condition)* | *(only if you do not have a harmful lingering condition)* | ||
| - | - Use a feature | + | - If you are **at full HP** and this is **part of a Full Rest** you may recover **1 level of Exhaustion**. |
| + | - If you also have **no stress** you may recover **2 levels of Exhaustion** instead. | ||
| + | - Use a Feature | ||
| + | - Be on Watch | ||
| + | - If at least two party members choose to be on watch, the party cannot be surprised by threats. | ||
| + | |||
| + | < | ||
| > You can take **one Quick Rest per scene** or after combat, if no immediate threat follows. | > You can take **one Quick Rest per scene** or after combat, if no immediate threat follows. | ||
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| - You may perform **3 Quick Rests** | - You may perform **3 Quick Rests** | ||
| + | - You may use any Features or items that **refresh resources on a Full Rest** | ||
| - You may **remove lingering conditions** (GM discretion; roleplay encouraged) | - You may **remove lingering conditions** (GM discretion; roleplay encouraged) | ||
| - You may **spend downtime actions**, use camp abilities, or prepare spells | - You may **spend downtime actions**, use camp abilities, or prepare spells | ||
| - If resting in a **truly comfortable location**, the GM may allow extra HP recovery | - If resting in a **truly comfortable location**, the GM may allow extra HP recovery | ||
| + | |||
| + | The **On Watch** benefit only applies to a Full Rest if its conditions are met for each Quick Rest. | ||
| > If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3. | > If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3. | ||
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| *(unlocking new Tier cards, powers, or even a third Domain)* | *(unlocking new Tier cards, powers, or even a third Domain)* | ||
| - Story arcs may conclude or new ones may begin | - Story arcs may conclude or new ones may begin | ||
| + | |||
| + | < | ||
| > The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys. | > The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys. | ||
