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| rules:equipment:armor [2025/06/29 14:41] – Ron Helwig | rules:equipment:armor [2025/07/13 14:12] (current) – Ron Helwig | ||
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| # Armor | # Armor | ||
| - | Armor increases your Damage Thresholds, but some armor may also provide resistance | + | Armor increases your **Damage Thresholds**. Some armor also provides **Resistance** |
| + | |||
| + | Unlike armor, **Shields** can be sacrificed to **reduce the severity** of an attack by one step. This represents the shield being destroyed to absorb a serious blow. | ||
| ## Shield | ## Shield | ||
| - | Shields can be sacrificed | + | **Type:** Off-hand \\\ |
| + | **Damage Threshold: | ||
| + | **Resistance: | ||
| + | **Evasion Impact:** None \\\ | ||
| + | **Special: | ||
| + | - You may **sacrifice** a shield | ||
| - | ## Padded / Gambeson | + | ## Padded / Gambeson |
| + | |||
| + | **Type:** Light Armor \\\ | ||
| + | **Damage Threshold: | ||
| + | **Resistance: | ||
| + | **Evasion Impact:** None \\\ | ||
| + | **Special: | ||
| + | - Can be worn under chainmail to gain both Threshold bonuses and Resistances (if allowed by GM or features). | ||
| ## Leather | ## Leather | ||
| - | ## Chainmail | + | **Type:** Light Armor \\\ |
| + | **Damage Threshold: | ||
| + | **Resistance: | ||
| + | **Evasion Impact:** None \\\ | ||
| + | **Special: | ||
| + | - Silent movement: rolls for stealth using Reflex gain Advantage (*Stealthy Armor*) if only leather armor is worn. | ||
| + | |||
| + | ## Chainmail | ||
| + | |||
| + | **Type:** Medium Armor \\\ | ||
| + | **Damage Threshold: | ||
| + | **Resistance: | ||
| + | **Evasion Impact:** None \\\ | ||
| + | **Special: | ||
| + | - Disadvantage on stealth rolls. | ||
| + | |||
| + | ## Full Plate (Optional – High-tier or rare) | ||
| + | |||
| + | **Type:** Heavy Armor \\\ | ||
| + | **Damage Threshold: | ||
| + | **Resistance: | ||
| + | **Evasion Impact:** –2 \\\ | ||
| + | **Special: | ||
| + | - You cannot benefit from Evasion bonuses from Agility-based Aspects. | ||
| + | - Disadvantage on stealth rolls. | ||
