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rules:domains:start [2025/07/07 00:37] – Ron Helwig | rules:domains:start [2025/08/06 15:06] (current) – Ron Helwig | ||
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Domains are the heart of **character customization** and **growth**. | Domains are the heart of **character customization** and **growth**. | ||
Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**. | Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**. | ||
+ | |||
+ | <WRAP todo> | ||
+ | There should probably be at least a dozen domains before this is ready for the general public, but playtesting can start with the few that are currently defined. That will allow refining of the rules before expending a lot of energy creating more domains that would likely need serious revision later anyway. | ||
+ | </ | ||
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Players start with **two Domains**, enabling unique combos without class-level complexity. | Players start with **two Domains**, enabling unique combos without class-level complexity. | ||
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+ | <WRAP tip> | ||
+ | It is **highly suggested** that all of a character' | ||
+ | </ | ||
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