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rules:domains:start [2025/07/07 00:37] – Ron Helwigrules:domains:start [2025/08/06 15:06] (current) – Ron Helwig
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 Domains are the heart of **character customization** and **growth**.   Domains are the heart of **character customization** and **growth**.  
 Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**. Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**.
 +
 +<WRAP todo>
 +There should probably be at least a dozen domains before this is ready for the general public, but playtesting can start with the few that are currently defined. That will allow refining of the rules before expending a lot of energy creating more domains that would likely need serious revision later anyway.
 +</WRAP>
  
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 Players start with **two Domains**, enabling unique combos without class-level complexity. Players start with **two Domains**, enabling unique combos without class-level complexity.
 +
 +<WRAP tip>
 +It is **highly suggested** that all of a character's **Domains** should have different **Domain Aspects**. This helps characters be more well rounded.
 +</WRAP>
  
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