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| rules:domains:start [2025/06/28 20:15] â Ron Helwig | rules:domains:start [2025/08/06 15:06] (current) â Ron Helwig | ||
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| - | # Domains | + | # đ§ Domains |
| - | Domains are the heart of character customization and growth. | + | Domains are the heart of **character customization** and **growth**. Â |
| - | Instead of choosing a class, each character selects **two Domains** that define their role, style, and magical or martial nature. | + | Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**. |
| - | ## What Is a Domain? | + | <WRAP todo>Â |
| + | There should probably be at least a dozen domains before this is ready for the general public, but playtesting can start with the few that are currently defined. That will allow refining of the rules before expending a lot of energy creating more domains that would likely need serious revision later anyway. | ||
| + | </ | ||
| - | A **Domain** is a themed set of abilities and features that reflect a powerful influence, training, or innate power. | + | --- |
| - | Domains might be: | + | ## đ What Is a Domain? |
| - | - **Martial** | + | A **Domain** is a themed set of powers rooted in **training**, |
| - | - **Magical** | + | Â |
| - | - **Spiritual | + | Domains may be:Â |
| + | Â | ||
| + | - âď¸ | ||
| + | - đŽ **Magical** | ||
| + | - đť **Spiritual/Abstract** | ||
| Each Domain includes: | Each Domain includes: | ||
| - | - A **Base Card** for each tier â your domain' | + | - A **Domain Aspect** that all its Features are based on |
| - | - A set of **Feature Cards** | + | - A **Base Card** for each Tier â your core feature |
| - | - A **Progression Path** | + | - A set of **Feature Cards** |
| + | - A **Progression Path** | ||
| - | It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(s) using a domain create their own lore! | + | <WRAP tip>Â |
| + | đď¸ You can (and should!) invent your own lore to explain a Domainâs source. | ||
| + | This helps personalize your setting and character. | ||
| + | </ | ||
| - | Players | + | Players |
| - | ## Domain | + | <WRAP tip>Â |
| + | It is **highly suggested** that all of a character' | ||
| + | </ | ||
| - | Domains are divided into **Tiers**, reflecting your mastery: | + | --- |
| - | - **Initiate** (Tier 1) â Begin with the Base Card and 2 Feature Cards | + | ## đ Domain |
| - | - **Proficient** (Tier 2) â New Feature Cards become available and you can have a total of 4Â | + | |
| - | - **Expert** (Tier 3) â More new Feature Cards become available and you can have a total of 7Â | + | |
| - | - **Master** (Tier 4) â Epic-level powers for advanced play - pick 10 cards from the complete set of Domain | + | |
| - | Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For example, one Domain may reach Tier 3 while the other stays at Tier 1. | + | Domains grow through **four Tiers**, each reflecting greater mastery: |
| - | ## Choosing Features | + | | Tier | What You Get |Â |
| + | |------------|------------------------------------------|Â | ||
| + | | **Tier 1** | Base Card + 2 Feature Cards |Â | ||
| + | | **Tier 2** | Up to 4 Feature Cards total |Â | ||
| + | | **Tier 3** | Up to 7 Feature Cards total |Â | ||
| + | | **Tier 4** | Up to 10 Feature Cards total | | ||
| - | When you gain a Domain or level it up, you choose new **Feature Cards** from that Domainâs list. | + | Each Tier's **Base Card** lists the **requirements** to reach the next Tier. Â |
| + | You may level up your two Domains | ||
| - | Most Domains offer **5â6 | + | <WRAP notice> |
| + | đ **Example: | ||
| + | </ | ||
| + | Â | ||
| + | ---Â | ||
| + | Â | ||
| + | ## 𧊠Choosing Features | ||
| + | Â | ||
| + | Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain. | ||
| + | Â | ||
| + | Most Domains offer **5â6 | ||
| Each Feature Card includes: | Each Feature Card includes: | ||
| - | - An **Action Cost** (in Action Load or d4s)Â | + | - An **Action Cost** (in Action Load points |
| - | - A clearly | + | - A defined **Effect** or trigger |
| - | - A **Power Tag** (e.g., *Arcane*, *Divine*, *Nature*)Â | + | - A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*)Â |
| - | - A line to write in the relevant | + | - A spot to fill in your **Aspect value** (e.g., *Finesse |
| + | Â | ||
| + | ---Â | ||
| + | Â | ||
| + | ## đ Customizing the World | ||
| + | Â | ||
| + | GMs can curate the Domain list to match their worldâs lore and themes. | ||
| + | Â | ||
| + | Ideas:Â | ||
| + | Â | ||
| + | - Limit Domains by **region**, **culture**, | ||
| + | - Create new Domains tied to **factions** or **religions** | ||
| + | - Reward a character with Domains as **milestone gifts**Â | ||
| + | Â | ||
| + | <WRAP tip>Â | ||
| + | đ¨ Use Domain access to shape your settingâs tone, power structure, and mystery. | ||
| + | </ | ||
| - | ## Customizing the World | + | --- |
| - | GMs are encouraged to curate the available | + | ## đ§Ź Unlocking Additional |
| - | Ideas include: | + | Some characters may unlock a **Third Domain** (or more) as a reward for: |
| - | - **Limiting** Domains by tone or region | + | - Story arcs  |
| - | | + | - Personal quests |
| - | - **Creating** custom Domains tied to factions, cultures, or philosophies | + | - Transformation milestones |
| - | - **Rewarding** Domains as gifts or story progress | + | |
| - | Domain availability can define much of your worldâs flavor and power structure. | + | This reflects a **turning point**âa new mentor, awakened |
| + | It could feel like gaining a **subclass**, | ||
| - | ## Unlocking | + | <WRAP important> |
| + | **Note:** Unless the GM says otherwise, additional Domains may only be added to a character if all their current Domains are at least Tier 2. | ||
| + | </ | ||
| - | With major progressâoften tied to story arcs, personal quests, or milestone restsâa character may unlock a **third Domain**. | + | --- |
| - | This reflects a major transformation or the discovery of new potential, and should feel significant. It might refine the character' | + | ## đ§ž Feature Card Terminology |
| - | ## Feature | + | All powers granted through rules cards are called **Feature |
| - | Any ability-granting card is called a **Feature Card**. This includes: | + | These include: |
| - | - **Domain Cards**Â | + | - đ **Domain Cards** |
| - | - **Species Cards**Â | + | - đ§Ź **Species Cards** |
| - | - **Community Cards**Â | + | - đ **Community Cards** |
| - | - **Background Cards**Â | + | - đ **Background Cards** |
| - | - ...and | + | - ⨠And more |
| - | All Feature Cards follow similar formatting, enabling consistent rules and ease of use. | + | They all use a **common layout** for clarity |
| - | ## Domain Card Design | + | --- |
| - | Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least: | + | ## đ§ą Domain Card Design Philosophy |
| - | - A **Base Domain Card** that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier | + | Each Tier of a Domain should include: |
| - | - A **combat action** card | + | |
| - | - An **exploration feature** card | + | |
| - | - A **roleplay-enhancing** card | + | |
| - | - A **Team Action** card | + | |
| - | Some cards should be **active features**, with an **Action | + | - đ A **Base Domain Card** â shared core + advancement requirements |
| + | - âď¸ A **Combat | ||
| + | - đ§ An **Exploration Utility** | ||
| + | - đ A **Roleplay Feature** | ||
| + | - đ¤ A **Team Action** | ||
| - | For each Tier, the Base Domain Card remains the same except for the requirements to advance to the next tier. | + | Some features will be **active** (with Action Load costs), and others **passive** (modifying stats, rules, or actions). |
| + | <WRAP notice> | ||
| + | đ The **Base Card** is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a **Base Card** is inherited by higher tiers. | ||
| + | </ | ||
