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rules:domains:start [2025/06/28 20:15] – Ron Helwigrules:domains:start [2025/08/06 15:06] (current) – Ron Helwig
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 << rules:team_actions ^ rules:start ^ rules:domains:fury >> << rules:team_actions ^ rules:start ^ rules:domains:fury >>
  
-# Domains+🧭 Domains
  
-Domains are the heart of character customization and growth.   +Domains are the heart of **character customization** and **growth**.   
-Instead of choosing a class, each character selects **two Domains** that define their role, style, and magical or martial nature.+Instead of choosing a class, each character selects **two Domains** that define their **role****style**, and **magical or martial nature**.
  
-## What Is Domain?+<WRAP todo> 
 +There should probably be at least dozen domains before this is ready for the general public, but playtesting can start with the few that are currently defined. That will allow refining of the rules before expending a lot of energy creating more domains that would likely need serious revision later anyway. 
 +</WRAP>
  
-A **Domain** is a themed set of abilities and features that reflect a powerful influence, training, or innate power.+---
  
-Domains might be:+## 🌀 What Is a Domain?
  
-- **Martial** â€“ like *Warrior* or *Duelist* +A **Domain** is a themed set of powers rooted in **training**, **culture**, or **mystical forces**. 
-- **Magical** â€“ like *Elementalist* or *Sorcerer* + 
-- **Spiritual or Abstract** â€“ like *Trickster* or *Spirit-Touched*+Domains may be: 
 + 
 +⚔️ **Martial** â€” like *Weaponmaster* or *Skirmisher Â 
 +🔮 **Magical** â€” like *Incantor* or *Thaumaturgy Â 
 +👻 **Spiritual/Abstract** â€” like *Trickster* or *Theurgy*
  
 Each Domain includes: Each Domain includes:
  
-- A **Base Card** for each tier – your domain's identity +- A **Domain Aspect** that all its Features are based on 
-- A set of **Feature Cards** â€“ additional powers you choose from +- A **Base Card** for each Tier — your core feature 
-- A **Progression Path** â€“ requirements for unlocking new tiers+- A set of **Feature Cards** â€” mix-and-match powers 
 +- A **Progression Path** â€” what’s needed to reach higher Tiers
  
-It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(susing a domain create their own lore!+<WRAP tip> 
 +🏗️ You can (and should!invent your own lore to explain a Domain’s source.   
 +This helps personalize your setting and character. 
 +</WRAP>
  
-Players begin with **two Domains**, allowing for endless combinations without overwhelming complexity.+Players start with **two Domains**, enabling unique combos without class-level complexity.
  
-## Domain Tiers+<WRAP tip> 
 +It is **highly suggested** that all of a character's **Domains** should have different **Domain Aspects**. This helps characters be more well rounded. 
 +</WRAP>
  
-Domains are divided into **Tiers**, reflecting your mastery:+---
  
-- **Initiate** (Tier 1) – Begin with the Base Card and 2 Feature Cards +## 📈 Domain Tiers
-- **Proficient** (Tier 2) – New Feature Cards become available and you can have a total of 4 +
-- **Expert** (Tier 3) – More new Feature Cards become available and you can have a total of 7 +
-- **Master** (Tier 4) – Epic-level powers for advanced play - pick 10 cards from the complete set of Domain Feature Cards+
  
-Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For exampleone Domain may reach Tier 3 while the other stays at Tier 1.+Domains grow through **four Tiers**each reflecting greater mastery:
  
-## Choosing Features+| Tier       | What You Get                             | 
 +|------------|------------------------------------------| 
 +| **Tier 1** | Base Card + 2 Feature Cards              | 
 +| **Tier 2** | Up to 4 Feature Cards total              | 
 +| **Tier 3** | Up to 7 Feature Cards total              | 
 +| **Tier 4** | Up to 10 Feature Cards total             |
  
-When you gain a Domain or level it up, you choose new **Feature Cards** from that Domain’s list.+Each Tier's **Base Card** lists the **requirements** to reach the next Tier.   
 +You may level up your two Domains **independently**.
  
-Most Domains offer **5–6 Feature Cards per Tier**, but you’ll typically select **only a subset**—ensuring builds stay focused and unique.+<WRAP notice> 
 +🎓 **Example:** A character might be Tier 3 in *Fury* but only Tier 1 in *Incantor*. 
 +</WRAP> 
 + 
 +--- 
 + 
 +## 🧩 Choosing Features 
 + 
 +Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain. 
 + 
 +Most Domains offer **5–6 features per Tier**, but you’ll only pick few—ensuring characters feel distinct.
  
 Each Feature Card includes: Each Feature Card includes:
  
-- An **Action Cost** (in Action Load or d4s) +- An **Action Cost** (in Action Load points or other) 
-- A clearly defined **Effect** or trigger +- A defined **Effect** or trigger 
-- A **Power Tag** (e.g., *Arcane*, *Divine*, *Nature*) +- A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*) 
-- A line to write in the relevant **Aspect value** (e.g., *Discipline = 6* or *Finesse = 7*)+- A spot to fill in your **Aspect value** (e.g., *Finesse = 6*) 
 + 
 +--- 
 + 
 +## 🌍 Customizing the World 
 + 
 +GMs can curate the Domain list to match their world’s lore and themes. 
 + 
 +Ideas: 
 + 
 +- Limit Domains by **region**, **culture**, or **cosmic force**   
 +- Create new Domains tied to **factions** or **religions**   
 +- Reward a character with Domains as **milestone gifts** 
 + 
 +<WRAP tip> 
 +🎨 Use Domain access to shape your setting’s tone, power structure, and mystery. 
 +</WRAP>
  
-## Customizing the World+---
  
-GMs are encouraged to curate the available Domains to match the setting.+## 🧬 Unlocking Additional Domains
  
-Ideas include:+Some characters may unlock a **Third Domain** (or more) as a reward for:
  
-**Limiting** Domains by tone or region  Â +Story arcs  Â 
-  (e.g., no *Divine* Domains in a faithless world) +- Personal quests  Â 
-- **Creating** custom Domains tied to factions, cultures, or philosophies +Transformation milestones
-**Rewarding** Domains as gifts or story progress+
  
-Domain availability can define much of your world’s flavor and power structure.+This reflects a **turning point**—a new mentor, awakened power, or internal shift.   
 +It could feel like gaining a **subclass**, or starting a **whole new path**.
  
-## Unlocking Third Domain+<WRAP important> 
 +**Note:** Unless the GM says otherwise, additional Domains may only be added to character if all their current Domains are at least Tier 2. 
 +</WRAP>
  
-With major progress—often tied to story arcs, personal quests, or milestone rests—a character may unlock a **third Domain**.+---
  
-This reflects a major transformation or the discovery of new potential, and should feel significant. It might refine the character's progression like subclasses do in some systems, or it might be a complete change of course for the character's journey.+## 🧾 Feature Card Terminology
  
-## Feature Card Terminology+All powers granted through rules cards are called **Feature Cards**.
  
-Any ability-granting card is called a **Feature Card**. This includes:+These include:
  
-- **Domain Cards** +📖 **Domain Cards**  Â 
-- **Species Cards** +🧬 **Species Cards**  Â 
-- **Community Cards** +🛖 **Community Cards**  Â 
-- **Background Cards** +🎭 **Background Cards**  Â 
-...and more+✨ And more
  
-All Feature Cards follow similar formatting, enabling consistent rules and ease of use.+They all use a **common layout** for clarity and ease of use.
  
-## Domain Card Design+---
  
-Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least:+## 🧱 Domain Card Design Philosophy
  
-- A **Base Domain Card** that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier +Each Tier of a Domain should include:
-- A **combat action** card +
-- An **exploration feature** card +
-- A **roleplay-enhancing** card +
-- A **Team Action** card+
  
-Some cards should be **active features**, with an **Action Load** cost, while others might be **passive features** that modify things like Attributes, Aspects, or Evasion.+- 📇 A **Base Domain Card** â€” shared core + advancement requirements   
 +- ⚔️ A **Combat Action**  Â 
 +- 🧭 An **Exploration Utility**   
 +- 🎭 A **Roleplay Feature**   
 +- 🤝 A **Team Action**
  
-For each Tierthe Base Domain Card remains the same except for the requirements to advance to the next tier.+Some features will be **active** (with Action Load costs)and others **passive** (modifying stats, rules, or actions).
  
 +<WRAP notice>
 +📘 The **Base Card** is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a **Base Card** is inherited by higher tiers.
 +</WRAP>