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| rules:domain_cards:start [2025/06/28 18:46] – Ron Helwig | rules:domain_cards:start [2025/06/28 20:16] (current) – removed Ron Helwig | ||
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| - | << rules: | ||
| - | # Domain Cards | ||
| - | This should be a list of all the domain cards as we have defined them initially, categorized by Domain and Tier, each with a link to a page detailing the card's contents. | ||
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| - | ## Fury Domain | ||
| - | |||
| - | ### Fury Tier 1 Base Card | ||
| - | |||
| - | **Fury Aspect:** Choose one Aspect. This Aspect will power your Fury Features, including *Unarmored Resolve*. | ||
| - | |||
| - | #### Fury Core Feature: Unarmored Resolve | ||
| - | |||
| - | When you aren't wearing armor your *Damage Thresholds* are both increased by your Fury Aspect value. | ||
| - | [Playtest note: if this is too strong we might try changing it to "Your **Damage Thresholds** are increased by your Fury Aspect value, split between the thresholds as you see fit."] | ||
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| - | In addition, you gain one more **Stress** point. | ||
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| - | Choose two Domain Feature Cards from Tier 1. | ||
| - | |||
| - | #### Requirements to Advance to Tier 2 | ||
| - | |||
| - | * Take 3+ points of Stress in one combat and stay conscious | ||
| - | * Take damage meant for someone else | ||
| - | * Recover Stress at least 3 times | ||
| - | |||
| - | ### Fury Feature: Frenzy | ||
| - | When making a *Melee Attack* you may **mark Stress equal to the Action Load cost** of the attack instead of adding to your Action Load. | ||
| - | |||
| - | ### Fury Feature: Refocus | ||
| - | **Action Load: 1** | ||
| - | |||
| - | Reduce your Stress by 1. No roll needed. | ||
| - | |||
| - | ### Fury Feature: Iron Body | ||
| - | Once per round, when you would suffer **HP damage**, reduce its **severity by one step**: | ||
| - | |||
| - | * Severe → Major | ||
| - | * Major → Minor | ||
| - | * Minor → Stress | ||
| - | This applies after other effects (like armor). | ||
| - | |||
| - | (You cannot reduce Stress damage with this feature.) | ||
| - | |||
| - | ### Fury Feature: Take the Blow | ||
| - | **Action Load: 1** | ||
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| - | When an ally within 5 feet is attacked and you are not *Restrained* you may interpose yourself between your ally and the attack. The attack now targets you. | ||
| - | |||
| - | ### Fury Feature: Unbreakable Endurance | ||
| - | You suffer no penalties from difficult terrain, march fatigue, or forced marches as long as you are not at max Stress and have no Exhaustion. | ||
| - | |||
| - | You can guide others: | ||
| - | * Once per day, grant your endurance to your group: All allies may ignore terrain or fatigue effects for 1 travel scene or hazard. | ||
| - | |||
| - | ### Fury Feature: Fearless Presence | ||
| - | When you take an action to affect others' | ||
| - | |||
| - | # Domain Card Design | ||
| - | Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least: | ||
| - | * A Base Domain card that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier in that domain | ||
| - | * A combat action card | ||
| - | * An exploration feature card | ||
| - | * A role-play enhancing card | ||
| - | * A Team Action card | ||
| - | |||
| - | Some cards should be active features, with an **Action Load** cost, while other cards might be passive features that modify things like Attributes, Aspects, or Evasion. | ||
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| - | For each Tier, the Base Domain Card will remain the same except for the requirements to advance to the next tier. | ||
