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| rules:domain_cards:start [2025/06/22 21:27] – Ron Helwig | rules:domain_cards:start [2025/06/28 20:16] (current) – removed Ron Helwig | ||
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| - | << rules: | ||
| - | # Domain Cards | ||
| - | This should be a list of all the domain cards as we have defined them initially, categorized by Domain and Tier, each with a link to a page detailing the card's contents. | ||
| - | |||
| - | ## Domain Card Design | ||
| - | Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least: | ||
| - | * A Base Domain card that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier in that domain | ||
| - | * A combat action card | ||
| - | * An exploration feature card | ||
| - | * A role-play enhancing card | ||
| - | * A Team Action card | ||
| - | |||
| - | Some cards should be active features, with an **Action Load** cost, while other cards might be passive features that modify things like Attributes, Aspects, or Evasion. | ||
