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🎲 D4 Dice Pool
This system uses a pool of d4s to resolve most actions.
Each Aspect provides a pool of dice equal to its value. Your capacity to act is reduced throughout the round by increasing your 🌀 Action Load, which typically resets to zero at the start of your turn.
The d4s represent your effort, precision, and attention — and the dice you have left in an Aspect pool are what let you act.
⚙️ Turn Structure and Action Load
At the start of your turn:
- Set your Action Load to 0 (unless some other rule says different)
When you take an action:
- Identify the appropriate Aspect
- Subtract your current Action Load from that Aspect’s value
- If the result is greater than zero, the action is allowed
- Perform the action and add its Cost (usually 1) to your Action Load
You can keep taking actions as long as your adjusted Aspect value (Aspect − Action Load) is high enough to cover the action’s cost.
🎲 Rolling the Dice
When you take an action:
- Roll a number of d4s equal to: Aspect Value − Action Load
- Also roll the damage die (if applicable)
🧮 Add all dice together and declare the total.
The GM subtracts the target’s Evasion (for attacks) or compares the result to a DC (for other actions).
- If it’s an attack, the remainder becomes the damage dealt.
- If it’s not an attack, the action succeeds if the total meets or beats the DC.
🔚 Ending Your Turn
You may end your turn at any time, even if you have actions remaining.
- Doing so may allow you to perform a Team Action
- Or reserve dice for a reaction or interrupt ability
This allows for flexible tactical planning and encourages cooperation between players.
🤝 Acting on Other Turns
You may take actions during other players’ turns (or enemy turns) if you have dice left in the relevant Aspect.
These actions:
- Follow the same rules as normal actions
- Subtract from the Aspect value using your current Action Load
- Add to the Action Load after completing the action
Unlike D&D 5e, you are not limited to one reaction — you can act as often as you have the dice for it.
📝 Additional Notes
- If your Aspect value − Action Load is 0 or less, you cannot initiate an action using that Aspect this round.
- You may still take actions with other Aspects that have remaining dice.
- If the GM calls for a roll, you always roll at least 1d4, even if the Aspect value is negative.
- GM-called rolls may or may not count Action Load — this is up to the GM.
- Some minor abilities cost 0 or only 1d4, allowing for quick support or bonus-style actions.
>✅ For a visual reference on how d4s make for quick mental math, see the D4 Pool Sidebar.