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| rules:dice_pool [2025/07/07 22:55] – Ron Helwig | rules:dice_pool [2025/07/08 00:10] (current) – Ron Helwig | ||
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| << rules: | << rules: | ||
| - | # 🎲 D4 Dice Pool | + | # 🎲 Taking Actions with the D4 Dice Pool |
| Most actions in this system are resolved by rolling a **pool of d4s**, determined by your character’s Aspects and the situation. | Most actions in this system are resolved by rolling a **pool of d4s**, determined by your character’s Aspects and the situation. | ||
| - | Each **Aspect** provides a dice pool equal to its value. Your capacity to act is limited during your turn by increasing your **🌀 Action Load**, which typically resets to 0 at the start of your turn. | + | Each **Aspect** provides a virtual |
| - | The d4s represent **effort, attention, and precision**. The more dice you spend, the harder it is to keep acting. | + | The d4s you roll represent **effort, attention, and precision**. The more dice you spend, |
| --- | --- | ||
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| At the **start of your turn**: | At the **start of your turn**: | ||
| - | - Set your **Action Load** to **0** | + | - Reset your **Action Load** to **0 - your Action Point Bonus** |
| When you take an action: | When you take an action: | ||
| - | 1. Identify the relevant | + | 1. **Identify the relevant Aspect** |
| - | 2. Subtract your **Action Load** from that Aspect’s value  | + | This depends on what you're trying to do—see |
| - | 3. If the result is **greater than 0**, you can take the action | + | |
| - | 4. Add up modifiers, including **Advantage/ | + | |
| - | 5. Roll the dice and perform the action | + | |
| - | 6. Add the action’s **Cost** | + | |
| - | You can keep acting as long as your adjusted Aspect value (**Aspect − Action Load**) remains | + | 2. **Check if the action is allowed** |
| + | | ||
| + | - If the result is **greater than 0**, you may take the action. | ||
| + | - If the result is **0 or less**, you cannot take that action until your Load is reduced. | ||
| + | Â | ||
| + | 3. **Determine your Net Advantage** | ||
| + | Add up all sources of **Advantage** and **Disadvantage** to find your **Net Advantage** for the roll. | ||
| + | Â | ||
| + | 4. **Calculate how many d4s to roll** | ||
| + | - Start with: `Aspect – max(0, Action Load)` | ||
| + | - Add or subtract 1d4 for each point of **Net Advantage** | ||
| + | - You always roll **at least 1d4** Â | ||
| + | - Add any extra dice (such as a weapon' | ||
| + | Â | ||
| + | 5. **Roll and resolve the action** | ||
| + | Apply the outcome based on your total roll and the action’s effect. | ||
| + | Â | ||
| + | 6. **Increase your Action Load** | ||
| + | Add the action' | ||
| + | Â | ||
| + | You can keep acting as long as your **Aspect − Action Load** remains | ||
| <WRAP tip> | <WRAP tip> | ||
| - | Instead of resetting Action Load to zero at the beginning of a creature' | + | Instead of resetting Action Load at the beginning of a creature' |
| We will definitely be playtesting this idea. | We will definitely be playtesting this idea. | ||
| Line 59: | Line 75: | ||
| <WRAP notice> | <WRAP notice> | ||
| - | Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, | + | Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, |
| </ | </ | ||
| --- | --- | ||
| - | ## 🎲 Rolling | + | ## 🎲 Resolving |
| - | Â | + | |
| - | For each action:Â | + | |
| - | Â | + | |
| - | - Roll a number of **d4s** equal to your **Aspect Value**, minus your **Action Load**, plus your **Net Advantage** (if any)Â | + | |
| - | Â | + | |
| - | - Also roll the action’s **damage die** (if any) | + | |
| 🧮 Add all dice together and declare the total. | 🧮 Add all dice together and declare the total. | ||
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| Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). | Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). | ||
| You roll 6 − 2 = **4d4** + **1d4** (damage). | You roll 6 − 2 = **4d4** + **1d4** (damage). | ||
| - | Your total is 14. The GM subtracts the target’s Evasion (e.g. 11), leaving | + | Your total is 14. The GM subtracts the target’s Evasion (e.g. 11). The **remainder is damage dealt**. |
| </ | </ | ||
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| - Increase the **Action Load** afterward | - Increase the **Action Load** afterward | ||
| - | Your Action Load does not reset until your next turn, so acting | + | Since your Action Load won’t |
| <WRAP notice> | <WRAP notice> | ||
| 📘 **Example: | 📘 **Example: | ||
| - | A goblin attacks your ally. You still have 3 Control and an Action Load of 1. | + | A goblin attacks your ally. You have an Action Load of 1. |
| You use a Team Action (cost 1) to impose Disadvantage. | You use a Team Action (cost 1) to impose Disadvantage. | ||
| The goblin rolls its attack with disadvantage and you add 1 to your Action Load. | The goblin rolls its attack with disadvantage and you add 1 to your Action Load. | ||
