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rules:damage [2025/07/10 22:59] โ€“ Ron Helwigrules:damage [2025/08/18 08:16] (current) โ€“ Ron Helwig
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 <WRAP tip> <WRAP tip>
 Even 1 point of damage **beyond the target's Evasion** causes at least a **Minor Wound**. Even 1 point of damage **beyond the target's Evasion** causes at least a **Minor Wound**.
 +</WRAP>
 +
 +<WRAP todo>
 +Consider just making the rule be that you lose 1 HP per Damage Threshold of damage. That is, you would divide the damage you take by your threshold, rounding up, and that's how many HP you lose.
 +
 +Alternatively have unlimited thresholds, with each threshold being twice the previous one. For example, if your threshold is calculated at 8, then you would take damage like: \\\ 
 +- damage is 1-8 โ†’ lose 1HP
 +- damage is 9-16 โ†’ lose 2HP
 +- damage is 17-32 โ†’ lose 3HP
 +- damage is 33-64 โ†’ lose 4HP
 +- etc.
 +
 </WRAP> </WRAP>