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rules:damage [2025/07/10 22:59] โ Ron Helwig | rules:damage [2025/08/18 08:16] (current) โ Ron Helwig | ||
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<WRAP tip> | <WRAP tip> | ||
Even 1 point of damage **beyond the target' | Even 1 point of damage **beyond the target' | ||
+ | </ | ||
+ | |||
+ | <WRAP todo> | ||
+ | Consider just making the rule be that you lose 1 HP per Damage Threshold of damage. That is, you would divide the damage you take by your threshold, rounding up, and that's how many HP you lose. | ||
+ | |||
+ | Alternatively have unlimited thresholds, with each threshold being twice the previous one. For example, if your threshold is calculated at 8, then you would take damage like: \\\ | ||
+ | - damage is 1-8 โ lose 1HP | ||
+ | - damage is 9-16 โ lose 2HP | ||
+ | - damage is 17-32 โ lose 3HP | ||
+ | - damage is 33-64 โ lose 4HP | ||
+ | - etc. | ||
+ | |||
</ | </ | ||