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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:core_stats [2025/07/07 23:19] – Ron Helwig | rules:core_stats [2025/07/07 23:36] (current) – Ron Helwig | ||
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| # Core Stats | # Core Stats | ||
| - | These values represent the key numbers that define your character’s durability, resilience, and available actions. They are distinct from your six **Attributes** (Strength, Dexterity, etc.) and are calculated from a combination of Attributes, Aspects, Body Type, and Domains. | + | These values represent the key numbers that define your character’s |
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| | **HP (Hit Points)** | | **HP (Hit Points)** | ||
| | **Stress** | | **Stress** | ||
| - | | **Evasion** | + | | **Evasion** |
| | **Action Load** | | **Action Load** | ||
| | **Action Point Bonus** | | **Action Point Bonus** | ||
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| - **HP and Stress** are tracked with counters and recovered between rests. | - **HP and Stress** are tracked with counters and recovered between rests. | ||
| - **Evasion** is checked when an enemy tries to hit you. | - **Evasion** is checked when an enemy tries to hit you. | ||
| - | - **Action Load** increases when you take an action; if your current Load exceeds | + | - **Action Load** increases when you take an action; |
| - **Action Point Bonus** determines how much you can act each round—it sets your starting Action Load to a **negative value**. | - **Action Point Bonus** determines how much you can act each round—it sets your starting Action Load to a **negative value**. | ||
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| ## 📈 How They Scale | ## 📈 How They Scale | ||
| - | - HP and Stress usually start at 4–6 and grow slowly | + | The **Core Stats** typically only change due to **Feature Cards** or when a character [Progresses](rules: |
| - | - Evasion typically | + | |
| - | - Action Point Bonus increases | + | - HP and Stress usually start at 4–6, as set by your Body Type, and grow slowly up to a maximum of 10 as you progress. |
| + | - Evasion typically | ||
| + | - Action Point Bonus grows as you progress, affecting your Action Load. Both calculations are given below: | ||
| <WRAP info> | <WRAP info> | ||
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| $$ | $$ | ||
| - | \text{Action Load (reset)} = \text{0} - \text{Action Point Bonus} | + | \text{Action Load (when reset)} = \text{0} - \text{Action Point Bonus} |
| $$ | $$ | ||
| </ | </ | ||
