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| rules:conditions [2025/06/18 20:00] – created Ron Helwig | rules:conditions [2025/07/27 20:12] (current) – Ron Helwig | ||
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| + | # Conditions | ||
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| + | These are not fully specified yet - we still have a lot of work to do. | ||
| + | |||
| + | ## Exhaustion | ||
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| + | Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero minus your **Action Point Bonus** you would set it to your current **Exhaustion Level** minus your **Action Point Bonus**. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**. | ||
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| + | Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power. | ||
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| + | ## Prone | ||
| + | (temporarily reduces Evasion) | ||
| + | |||
| + | ## Restrained | ||
| + | (temporarily restricts movement) | ||
| - | ====== Conditions ====== | ||
