Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:checks [2025/07/10 10:53] – Ron Helwig | rules:checks [2025/07/10 10:59] (current) – Ron Helwig | ||
|---|---|---|---|
| Line 4: | Line 4: | ||
| **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. | **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. | ||
| - | Taking Actions is [described elsewhere](rules: | + | Taking Actions |
| --- | --- | ||
| Line 17: | Line 17: | ||
| - GM will indicate instances of Disadvantage | - GM will indicate instances of Disadvantage | ||
| - Players might take reactions, interrupts, or Team Actions that add Advantage instances | - Players might take reactions, interrupts, or Team Actions that add Advantage instances | ||
| + | - You may have Features that give you Advantage | ||
| - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | ||
| - âž• Add all rolled dice together | - âž• Add all rolled dice together | ||
| Line 59: | Line 60: | ||
| - Use the **highest roll** | - Use the **highest roll** | ||
| - Add the **combined total** | - Add the **combined total** | ||
| + | - **Average** the rolls | ||
| - Grant a **flat bonus per helper** (e.g., +2) | - Grant a **flat bonus per helper** (e.g., +2) | ||
| + | |||
| + | Which method to determine outcome is up to the GM and how they interpret the situation. | ||
| Some [[rules: | Some [[rules: | ||
