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| rules:checks [2025/07/02 18:38] – Ron Helwig | rules:checks [2025/07/10 10:59] (current) – Ron Helwig | ||
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| ====== 🎯 Aspect Checks ====== | ====== 🎯 Aspect Checks ====== | ||
| - | **Aspect Checks** are the primary way most actions | + | **Aspect Checks** are the primary way most challenges |
| + | |||
| + | Taking Actions during conflict (i.e. when in Initiative) is [described elsewhere](rules: | ||
| + | |||
| + | --- | ||
| ===== 🧪 Performing a Check ===== | ===== 🧪 Performing a Check ===== | ||
| Line 8: | Line 12: | ||
| To make an Aspect Check: | To make an Aspect Check: | ||
| - | - 🎯 Describe what you're doing and how | + | - 🎯 Describe what you're doing and how |
| - | - 🧠 GM identifies the **Aspect** (e.g., **Agility** for climbing, **Insight** for investigation) | + | - 🧠 GM identifies the **Aspect** (e.g., **Agility** for climbing, **Insight** for investigation) |
| - | - 🎲 Roll a number of **d4s equal to that Aspect’s value**, minus your **Action Load** | + | - ⚖️ Calculate your **Net Advantage** |
| - | - ➕ Add all rolled dice together | + | - GM will indicate instances of Disadvantage |
| + | - Players might take reactions, interrupts, or Team Actions that add Advantage instances | ||
| + | - You may have Features that give you Advantage | ||
| + | - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | ||
| + | - ➕ Add all rolled dice together | ||
| - 📏 Compare your total to the **Difficulty Class (DC)** | - 📏 Compare your total to the **Difficulty Class (DC)** | ||
| ✅ If your total **meets or beats the DC**, you succeed. | ✅ If your total **meets or beats the DC**, you succeed. | ||
| + | |||
| + | --- | ||
| ===== 🧮 Minimum Dice ===== | ===== 🧮 Minimum Dice ===== | ||
| - | If your Aspect value − Action Load is **0 or less**, you **cannot initiate** a check with that Aspect. | + | If your **Aspect Value ≤ 0**, you **cannot initiate** a check using that Aspect. |
| - | However, if the **GM calls for a roll**, you always roll **at least 1d4**, even if your Aspect is 0 or negative. | + | However, if the **GM calls for a roll**, you **always roll at least 1d4**, even if your Aspect is 0 or negative. |
| - | > 💡 *Example:* Your **Insight** is 0, so you can’t initiate an investigation. But if the GM asks you to roll Insight, you still roll 1d4. | + | <WRAP notice> |
| + | 📘 **Example:** | ||
| + | Your **Insight** is 0, so you can’t initiate an investigation. | ||
| + | But if the GM asks you to roll Insight, you still roll **1d4**. | ||
| + | </ | ||
| - | ===== 🌀 Action Load & Timing ===== | + | --- |
| - | + | ||
| - | **On your turn**: | + | |
| - | + | ||
| - | - Subtract your current **🌀 Action Load** from the Aspect value | + | |
| - | - If the result is positive, you may roll | + | |
| - | - Add **1 to your Action Load** afterward | + | |
| - | + | ||
| - | **Outside your turn**: | + | |
| - | + | ||
| - | - Most checks **ignore Action Load** | + | |
| - | - Exceptions may apply (e.g., [[rules: | + | |
| ===== 📈 Degrees of Success (or Failure) ===== | ===== 📈 Degrees of Success (or Failure) ===== | ||
| Line 41: | Line 44: | ||
| A higher roll can yield **stronger results**: | A higher roll can yield **stronger results**: | ||
| - | - Climb faster | + | - 🧗 Climb faster |
| - | - Find extra clues | + | - 🕵️ |
| - | - Impress more people | + | - 🎭 Impress more people |
| - | Failure might still reveal partial | + | Failure might still reveal partial |
| + | Make **success and failure narratively meaningful**. | ||
| + | |||
| + | --- | ||
| ===== 🤝 Optional Rule: Teamwork ===== | ===== 🤝 Optional Rule: Teamwork ===== | ||
| - | Multiple characters | + | Multiple characters |
| - | Each rolls separately, and the GM may: | + | The GM may: |
| + | |||
| + | - Use the **highest roll** | ||
| + | - Add the **combined total** | ||
| + | - **Average** the rolls | ||
| + | - Grant a **flat bonus per helper** (e.g., +2) | ||
| + | |||
| + | Which method to determine outcome is up to the GM and how they interpret the situation. | ||
| - | - Use the **highest result** | + | Some [[rules: |
| - | - Add up the **combined total** | + | |
| - | - Grant a **flat bonus or Advantage per helper** (e.g., +2) | + | |
| - | Some [[rules: | + | --- |
| ===== 🎯 Sample Difficulty Classes ===== | ===== 🎯 Sample Difficulty Classes ===== | ||
| - | | Task | DC | | + | | Task |
| - | |-----------------------------------|-----| | + | |--------------------------------------|-----| |
| - | | Easy (e.g., short jump) | + | | Easy (e.g., short jump) | 4 | |
| - | | Moderate (e.g., pick a lock) | 8 | | + | | Moderate (e.g., pick a lock) |
| - | | Hard (e.g., decipher a script) | + | | Hard (e.g., decipher a script) |
| - | | Very Hard (e.g., wet cliff face) | 16 | | + | | Very Hard (e.g., wet cliff face) |
| - | | Nearly Impossible (e.g., lost lore) | 20 | | + | | Nearly Impossible (e.g., lost lore) | 20 | |
