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| rules:checks [2025/06/22 18:53] – Ron Helwig | rules:checks [2025/07/10 10:59] (current) – Ron Helwig | ||
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| - | ====== Aspect Checks ====== | + | ====== |
| - | Aspect Checks are the primary way non-combat actions | + | **Aspect Checks** are the primary way most challenges |
| - | ===== Performing a Check ===== | + | Taking Actions during conflict (i.e. when in Initiative) is [described elsewhere](rules: |
| - | To perform an Aspect Check: | + | --- |
| - | * Tell the GM what you want to do and how | + | ===== 🧪 Performing |
| - | * You or the GM will identify the Aspect being used (e.g., **Agility** for climbing, **Insight** for investigation) | + | |
| - | * Roll a number of **d4s equal to that Aspect’s value** | + | |
| - | * Add up the total | + | |
| - | The GM provides a **Challenge Rating (CR)**. If your total equals or exceeds the CR, you succeed. | + | To make an Aspect Check: |
| - | ===== Minimum Dice ===== | + | - 🎯 Describe what you're doing and how |
| + | - 🧠 GM identifies the **Aspect** (e.g., **Agility** for climbing, **Insight** for investigation) | ||
| + | - ⚖️ Calculate your **Net Advantage** | ||
| + | - GM will indicate instances of Disadvantage | ||
| + | - Players might take reactions, interrupts, or Team Actions that add Advantage instances | ||
| + | - You may have Features that give you Advantage | ||
| + | - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | ||
| + | - ➕ Add all rolled dice together | ||
| + | - 📏 Compare your total to the **Difficulty Class (DC)** | ||
| - | If your Aspect value is **0 or lower**, you cannot initiate a check using that Aspect. | + | ✅ If your total **meets or beats the DC**, you succeed. |
| - | However, if the GM calls for a roll using that Aspect, you **always roll at least 1d4**. | + | --- |
| - | > *Example:* You try to examine a scene, but your **Insight** is 0. You can't initiate the action. However, the GM may call for an Insight roll — you’d still roll 1d4 even with no bonus. | + | ===== 🧮 Minimum Dice ===== |
| - | ===== Spending Action Load ===== | + | If your **Aspect Value ≤ 0**, you **cannot initiate** a check using that Aspect. |
| - | Checks performed | + | However, if the **GM calls for a roll**, you **always roll at least 1d4**, even if your Aspect is 0 or negative. |
| - | | + | <WRAP notice> |
| - | * If the result | + | 📘 **Example:** |
| - | * Add **1 to your Action Load** for this action | + | Your **Insight** is 0, so you can’t initiate an investigation. |
| + | But if the GM asks you to roll Insight, you still roll **1d4**. | ||
| + | </ | ||
| - | Checks **outside your turn** (such as saving throws or passive checks) usually **ignore Action Load**, unless the GM rules otherwise. | + | --- |
| - | ===== Degrees of Success or Failure ===== | + | ===== 📈 Degrees of Success |
| - | A higher roll may yield **better | + | A higher roll can yield **stronger |
| - | * Climbing | + | - 🧗 Climb faster |
| - | * Finding bonus details | + | - 🕵️ Find extra clues |
| - | | + | - 🎭 Impress |
| - | Likewise, failure | + | Failure |
| + | Make **success | ||
| - | ===== Optional Rule: Teamwork ===== | + | --- |
| - | Multiple characters may work together: | + | ===== 🤝 Optional Rule: Teamwork ===== |
| - | * Each player | + | Multiple characters may attempt a task together. |
| - | | + | The GM may: |
| - | - Highest roll | + | |
| - | - Combined total | + | |
| - | - Flat bonus per helper (e.g., +2) | + | |
| - | Some **Team Actions** allow players to spend d4s on another' | + | - Use the **highest roll** |
| + | - Add the **combined total** | ||
| + | - **Average** the rolls | ||
| + | - Grant a **flat bonus per helper** (e.g., +2) | ||
| - | ===== Example Challenge Ratings ===== | + | Which method to determine outcome is up to the GM and how they interpret the situation. |
| - | | Task | + | Some [[rules: |
| - | | --- | --- | | + | |
| - | | Easy (e.g., short jump) | + | --- |
| - | | Moderate (e.g., pick a lock) | 8 | | + | |
| - | | Hard (e.g., decipher script) | + | ===== 🎯 Sample Difficulty Classes ===== |
| - | | Very Hard (e.g., wet cliff) | + | |
| - | | Nearly Impossible (e.g., lost lore) | 20 | | + | | Task |
| + | |--------------------------------------|-----| | ||
| + | | Easy (e.g., short jump) | 4 | | ||
| + | | Moderate (e.g., pick a lock) | ||
| + | | Hard (e.g., decipher | ||
| + | | Very Hard (e.g., wet cliff face) | 16 | | ||
| + | | Nearly Impossible (e.g., lost lore) | 20 | | ||
