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| rules:checks [2025/06/18 19:35] – created Ron Helwig | rules:checks [2025/07/10 10:59] (current) – Ron Helwig | ||
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| - | << rules:dice_pool | + | << rules:sidebar_d4_math |
| + | ====== 🎯 Aspect Checks ====== | ||
| + | |||
| + | **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. | ||
| + | |||
| + | Taking Actions during conflict (i.e. when in Initiative) is [described elsewhere](rules: | ||
| + | |||
| + | --- | ||
| + | |||
| + | ===== 🧪 Performing a Check ===== | ||
| + | |||
| + | To make an Aspect Check: | ||
| + | |||
| + | - 🎯 Describe what you're doing and how | ||
| + | - 🧠 GM identifies the **Aspect** (e.g., **Agility** for climbing, **Insight** for investigation) | ||
| + | - ⚖️ Calculate your **Net Advantage** | ||
| + | - GM will indicate instances of Disadvantage | ||
| + | - Players might take reactions, interrupts, or Team Actions that add Advantage instances | ||
| + | - You may have Features that give you Advantage | ||
| + | - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | ||
| + | - ➕ Add all rolled dice together | ||
| + | - 📏 Compare your total to the **Difficulty Class (DC)** | ||
| + | |||
| + | ✅ If your total **meets or beats the DC**, you succeed. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ===== 🧮 Minimum Dice ===== | ||
| + | |||
| + | If your **Aspect Value ≤ 0**, you **cannot initiate** a check using that Aspect. | ||
| + | |||
| + | However, if the **GM calls for a roll**, you **always roll at least 1d4**, even if your Aspect is 0 or negative. | ||
| + | |||
| + | <WRAP notice> | ||
| + | 📘 **Example: | ||
| + | Your **Insight** is 0, so you can’t initiate an investigation. | ||
| + | But if the GM asks you to roll Insight, you still roll **1d4**. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ===== 📈 Degrees of Success (or Failure) ===== | ||
| + | |||
| + | A higher roll can yield **stronger results**: | ||
| + | |||
| + | - 🧗 Climb faster | ||
| + | - 🕵️ Find extra clues | ||
| + | - 🎭 Impress more people | ||
| + | |||
| + | Failure might still reveal partial info or create a new complication. | ||
| + | Make **success and failure narratively meaningful**. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ===== 🤝 Optional Rule: Teamwork ===== | ||
| + | |||
| + | Multiple characters may attempt a task together. Each rolls separately. | ||
| + | The GM may: | ||
| + | |||
| + | - Use the **highest roll** | ||
| + | - Add the **combined total** | ||
| + | - **Average** the rolls | ||
| + | - Grant a **flat bonus per helper** (e.g., +2) | ||
| + | |||
| + | Which method to determine outcome is up to the GM and how they interpret the situation. | ||
| + | |||
| + | Some [[rules: | ||
| + | |||
| + | --- | ||
| + | |||
| + | ===== 🎯 Sample Difficulty Classes ===== | ||
| + | |||
| + | | Task | DC | | ||
| + | |--------------------------------------|-----| | ||
| + | | Easy (e.g., short jump) | 4 | | ||
| + | | Moderate (e.g., pick a lock) | 8 | | ||
| + | | Hard (e.g., decipher a script) | ||
| + | | Very Hard (e.g., wet cliff face) | 16 | | ||
| + | | Nearly Impossible (e.g., lost lore) | 20 | | ||
| - | ====== Aspect Checks ====== | ||
| - | How Aspect Checks work | ||
