Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:character_creation [2025/07/19 21:02] – Ron Helwig | rules:character_creation [2025/07/27 20:26] (current) – Ron Helwig | ||
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| - Roleplay abilities that shape your social influence or insight | - Roleplay abilities that shape your social influence or insight | ||
| - Recovery or support features tied to Stress, HP, or exhaustion | - Recovery or support features tied to Stress, HP, or exhaustion | ||
| - | - Ways to mark HP or Stress to gain powerful | + | - Ways to mark HP or Stress to gain powerful effects (at higher Tiers) |
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| - **Tact** = INT + CHA | - **Tact** = INT + CHA | ||
| - | (See [rules: | + | (See [Aspect Tables](rules: |
| Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**. | Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**. | ||
