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**Body Type** is a one-time choice made during character creation.  
It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats.

Body Types are **independent** of your Species or Domains and offer small but meaningful mechanical effects.

## What Body Type Affects

Each Body Type provides:

- **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, etc.
- **Base Evasion** – Nimble builds dodge better; solid ones resist hits
- **Base Hit Points** – Your starting HP, before other bonuses
- **Stress Max** – The number of Stress points you can hold
- Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful)

The Attribute modifiers also change the Aspects built from those Attributes (see [Aspects](/rules/aspects/)).

## Sample Body Types

| Body Type      | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits         |
|----------------|---------------------|--------------|---------|-------------|------------------------|
| **Powerful**   | +1 STR, -1 INT      | 9            | 6       | 5           | Muscular, forceful     |
| **Stocky**     | +1 STR, -1 WIS      | 10           | 5       | 5           | Focused, driven            |
| **Brawny**     | +1 STR, -1 CHA      | 10           | 6       | 4           | Thick, imposing        |
| **Agile**      | +1 DEX, -1 CON      | 11           | 4       | 6           | Nimble, light-footed   |
| **Nimble**     | +1 DEX, -1 STR      | 11           | 4       | 5           | Quick, spry            |
| **Graceful**   | +1 DEX, -1 INT      | 11           | 4       | 5           | Fluid, elegant         |
| **Sturdy**     | +1 CON, -1 DEX      | 9            | 6       | 4           | Solid, tough           |
| **Hardened**   | +1 CON, -1 WIS      | 9            | 6       | 5           | Resilient, enduring    |
| **Enduring**   | +1 CON, -1 CHA      | 10           | 6       | 4           | Steady, weathered      |
| **Clever**     | +1 INT, -1 STR      | 10           | 4       | 6           | Sharp, strategic       |
| **Thoughtful** | +1 INT, -1 CON      | 10           | 4       | 6           | Methodical, analytical |
| **Insightful** | +1 WIS, -1 DEX      | 10           | 5       | 6           | Attentive, serene      |
| **Calm**       | +1 WIS, -1 CON      | 10           | 5       | 6           | Tranquil, watchful     |
| **Charming**   | +1 CHA, -1 STR      | 10           | 4       | 6           | Magnetic, persuasive   |
| **Expressive** | +1 CHA, -1 CON      | 10           | 4       | 6           | Lively, bold           |

> You can work with your GM to create a custom Body Type—especially for non-humanoid or unique creatures. Just keep modifiers **balanced and minimal**.

## Mechanical Simplicity

Body Types are intentionally lightweight.  
They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence.

## Species vs. Body Type

- Your **Species** (e.g., Human, Elf, Kobold) determines:
  - Vision type
  - Movement type
  - Cultural features
  - Thematic traits

- Your **Body Type** determines:
  - Base stats (HP, Stress, Evasion)
  - Attribute bonuses
  - Physical expression

> You choose these **independently**, allowing for creative combinations.

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