Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rules:actions [2025/07/02 19:05] – Ron Helwig | rules:actions [2025/07/10 11:03] (current) – Ron Helwig | ||
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| << rules: | << rules: | ||
| - | # 🧭 Actions & the Action Economy | + | # 🧭 The Action Economy |
| This page explains how characters take **actions** during combat and exploration, | This page explains how characters take **actions** during combat and exploration, | ||
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| - 🤝 Assisting another character (see [[rules: | - 🤝 Assisting another character (see [[rules: | ||
| - | Most actions | + | Most actions |
| - | - The **Aspect** it uses | + | - The **Aspect** it uses |
| - Its **Action Cost** (usually 1 or more) | - Its **Action Cost** (usually 1 or more) | ||
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| ## 🌀 Action Load Recap | ## 🌀 Action Load Recap | ||
| - | At the **start of your turn**, set your **Action Load** to **0**. | + | At the **start of your turn**, set your **Action Load** to **0 - Action Point Bonus**. |
| - | (This may be modified by conditions like [[rules: | + | (This may be modified by conditions like [[rules: |
| When you take an action: | When you take an action: | ||
| - | 1. Identify the **Aspect** tied to the action. | + | 1. Identify the **Aspect** tied to the action |
| - | 2. Subtract your **Action Load** from that Aspect’s value. | + | 2. Subtract your **Action Load** from the Aspect’s value |
| - | 3. If the result is **greater than or equal to the *Action Cost***, you may take the action. | + | 3. If the result is **greater than or equal to the Action Cost**, you may take the action |
| - | 4. Perform the action and **add its Cost** to your **Action Load**. | + | 4. Perform the action and **add its Cost** to your Action Load |
| - | Repeat as long as at least one Aspect | + | Repeat as long as your current |
| --- | --- | ||
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| | 🔖 Type | ⏱️ Typical Cost | 📝 Examples | | 🔖 Type | ⏱️ Typical Cost | 📝 Examples | ||
| |------------|------------------|-------------------------------------| | |------------|------------------|-------------------------------------| | ||
| - | | **Major** | + | | **Major** |
| | **Minor** | | **Minor** | ||
| | **Free** | | **Free** | ||
| - | Some cards may specify a cost other than Action | + | Some cards may also have **non-Load costs**, such as marking a Stress |
| + | These will be explained on the card or feature. | ||
| --- | --- | ||
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| ## 🔁 Acting on Other Turns | ## 🔁 Acting on Other Turns | ||
| - | You may act **outside your own turn** if you have remaining dice in the relevant Aspect. | + | You may act **outside your turn** if: |
| - | Common cases include: | + | - You have remaining dice in the relevant **Aspect** |
| + | - The action is valid in context (e.g., a counter, a parry, or aid) | ||
| - | - 🛡️ **Defensive Reactions** (e.g., parry, shield) | + | These use the same rules: |
| - | - ⚔️ **Interrupts** from Domain abilities | + | |
| - | - 🤝 **Team Actions** to support allies | + | |
| - | + | ||
| - | These follow | + | |
| - Subtract current **Action Load** from the Aspect value | - Subtract current **Action Load** from the Aspect value | ||
| - | - If result | + | - If the result |
| - Add the action’s cost to your **Action Load** | - Add the action’s cost to your **Action Load** | ||
| - | | + | <WRAP tip> |
| - | > 📝 Unlike D&D, you're **not limited to one reaction per round** | + | 📝 **Tip: |
| + | Act as often as your remaining Aspect | ||
| + | </ | ||
| --- | --- | ||
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| ## ⏹️ Ending Your Turn | ## ⏹️ Ending Your Turn | ||
| - | You can end your turn **at any time**, even if you still have available | + | You may end your turn **at any time**, even if you still have actions |
| Why end early? | Why end early? | ||
| - | - Reserve | + | - 🛡️ Save capacity for **interrupts** or **reactions** |
| - | - Allow for **Team Actions** | + | - 🤝 Be ready for **Team Actions** |
| - | - Conserve dice for later turns or combos | + | - 🧠 Plan for combos |
| --- | --- | ||
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| ## ⚡ Gaining More Actions | ## ⚡ Gaining More Actions | ||
| - | Some Domain | + | Some features |
| - | - Let you **ignore | + | - 🌀 **Ignore |
| - | - Reduce | + | - 💰 **Reduce** an action’s cost |
| - | - Provide **free follow-up | + | - 🔁 Provide **free follow-up** or **combo |
| - | These effects will be **explicitly | + | Each of these is written |
| --- | --- | ||
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| ## 🧠 Tactical Planning | ## 🧠 Tactical Planning | ||
| - | Managing your Action Load is a **core tactical element** | + | Managing your Action Load is a major part of tactical play. |
| - | You might want to: | + | You might: |
| - | - 💡 Use low-cost actions to stay flexible | + | - 💡 Use low-cost actions to stay mobile or responsive |
| - | - 🛡️ Hold back for key interrupts or reactions | + | - 🛡️ Hold back for critical defensive moves |
| - | - 🧨 Set up a big combo on your next turn when Load resets | + | - 🎯 Delay part of your plan until the next round resets |
| - | Smart pacing can mean the difference between survival | + | <WRAP tip> |
| + | 🔎 **Tip:** Consider your whole round and likely enemy actions when choosing how much to commit. | ||
| + | Sometimes, doing less this turn lets you do more later. | ||
| + | </ | ||
| --- | --- | ||
