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| rules:actions [2025/06/18 19:38] β created Ron Helwig | rules:actions [2025/07/10 11:03] (current) β Ron Helwig | ||
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| + | # π§ The Action Economy | ||
| + | |||
| + | This page explains how characters take **actions** during combat and exploration, | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## βοΈ What Counts as an Action? | ||
| + | |||
| + | Any meaningful use of effort, skill, or power is an **action**. This includes: | ||
| + | |||
| + | - π‘οΈ Attacking with a weapon or unarmed strike | ||
| + | - β¨ Casting a spell | ||
| + | - π§ Performing a task (e.g., lockpicking, | ||
| + | - π Using a feature or ability that requires a roll | ||
| + | - π€ Assisting another character (see [[rules: | ||
| + | |||
| + | Most actions are listed on **feature cards**, **spells**, or **Domain abilities**, | ||
| + | |||
| + | - The **Aspect** it uses | ||
| + | - Its **Action Cost** (usually 1 or more) | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## π Action Load Recap | ||
| + | |||
| + | At the **start of your turn**, set your **Action Load** to **0 - Action Point Bonus**. | ||
| + | (This may be modified by conditions like [[rules: | ||
| + | |||
| + | When you take an action: | ||
| + | |||
| + | 1. Identify the **Aspect** tied to the action | ||
| + | 2. Subtract your **Action Load** from the Aspectβs value | ||
| + | 3. If the result is **greater than or equal to the Action Cost**, you may take the action | ||
| + | 4. Perform the action and **add its Cost** to your Action Load | ||
| + | |||
| + | Repeat as long as your current Aspect values allow it. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## ποΈ Types of Actions | ||
| + | |||
| + | Just like other RPGs, actions come in several forms: | ||
| + | |||
| + | | π Type | β±οΈ Typical Cost | π Examples | ||
| + | |------------|------------------|-------------------------------------| | ||
| + | | **Major** | ||
| + | | **Minor** | ||
| + | | **Free** | ||
| + | |||
| + | Some cards may also have **non-Load costs**, such as marking a Stress point. | ||
| + | These will be explained on the card or feature. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## π Acting on Other Turns | ||
| + | |||
| + | You may act **outside your turn** if: | ||
| + | |||
| + | - You have remaining dice in the relevant **Aspect** | ||
| + | - The action is valid in context (e.g., a counter, a parry, or aid) | ||
| + | |||
| + | These use the same rules: | ||
| + | |||
| + | - Subtract current **Action Load** from the Aspect value | ||
| + | - If the result is greater than zero, you can act | ||
| + | - Add the actionβs cost to your **Action Load** | ||
| + | |||
| + | <WRAP tip> | ||
| + | π **Tip:** Unlike in D&D, youβre **not limited to one reaction per round**. | ||
| + | Act as often as your remaining Aspect capacity allows. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## βΉοΈ Ending Your Turn | ||
| + | |||
| + | You may end your turn **at any time**, even if you still have actions left. | ||
| + | |||
| + | Why end early? | ||
| + | |||
| + | - π‘οΈ Save capacity for **interrupts** or **reactions** | ||
| + | - π€ Be ready for **Team Actions** | ||
| + | - π§ Plan for combos on your next turn when Load resets | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## β‘ Gaining More Actions | ||
| + | |||
| + | Some features and Domains may: | ||
| + | |||
| + | - π **Ignore Action Load** under specific conditions | ||
| + | - π° **Reduce** an actionβs cost | ||
| + | - π Provide **free follow-up** or **combo actions** | ||
| + | |||
| + | Each of these is written clearly on the card or rule it comes from. | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## π§ Tactical Planning | ||
| + | |||
| + | Managing your Action Load is a major part of tactical play. | ||
| + | |||
| + | You might: | ||
| + | |||
| + | - π‘ Use low-cost actions to stay mobile or responsive | ||
| + | - π‘οΈ Hold back for critical defensive moves | ||
| + | - π― Delay part of your plan until the next round resets your Load | ||
| + | |||
| + | <WRAP tip> | ||
| + | π **Tip:** Consider your whole round and likely enemy actions when choosing how much to commit. | ||
| + | Sometimes, doing less this turn lets you do more later. | ||
| + | </ | ||
| + | |||
| + | --- | ||
| + | |||
| + | ## π Reference Links | ||
| + | |||
| + | - π² [[rules: | ||
| + | - 𧬠[[rules: | ||
| + | - βοΈ [[rules: | ||
| + | - π€ [[rules: | ||
| - | ====== Actions & the Action Economy ====== | ||
