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Welcome to your new tabletop RPG system (still to be named!). This is a **flexible, modular game** designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system that is both **intuitive and expandable**.

## What This Game Is

This system replaces traditional RPG classes and levels with a flexible framework built from:

- **Domains** — modular archetypes that define your character’s focus and growth
- **Aspects** — attribute pairings that drive action resolution and define your strengths
- A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects

Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones.

## What Makes This System Different

- ❌ No classes or levels — choose two **Domains** from a large selection to define your character
- 🎲 All rolls use **d4 dice pools** — based on your Aspect values
- 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement
- ⚔️ Streamlined action economy — actions consume dice from your pool
- 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds**
- 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds**
- 🧭 Progression is tied to **use and development**, not XP
- 📚 Designed for focused, story-rich, time-limited campaigns

## Why Use This System

Use this system if you want:

- A clean and flexible ruleset for custom world-building
- A more intuitive and narrative-driven way to grow characters
- Rules that work for both kids and adults
- Fewer overloaded spell lists and edge-case rules
- Built-in support for gritty survival or epic fantasy

## How to Use This Guide

This ruleset is structured like a book:

- Each page includes **“Next” and “Previous” links**
- A full **table of contents** appears below
- You can read straight through or skip around freely

Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]*

> See the [Principles](/principles/) page to learn more about the philosophy behind the system.

## What's in the Guide

This handbook includes:

- 📊 [Attributes](/rules/attributes/) and [Aspects](/rules/aspects/)
- 🎲 [The d4 Dice Pool](/rules/dice-pool/) system (Aspect-based rolling)
- 😩 [Stress](/rules/stress/), [Rests](/rules/resting/), and [Combat](/rules/combat/)
- ⏳ [Time & Scenes](/rules/time-units/) — scenes, encounters, rounds, and other time units
- ⏱️ [Initiative](/rules/initiative/) and [Actions & Features](/rules/actions/)
- 🧩 [Domains](/rules/domains/) and Domain progression
- 🔮 [Spells](/rules/spells/) and tagged magic types
- 🧬 [Species](/rules/species/), [Body Types](/rules/body-types/), and customization
- 🎒 [Backgrounds](/rules/backgrounds/) and Starting Kits (plus how to create your own)
- 📈 [Advancement](/rules/progression/) and long-term character development
- 🤝 [Team Actions](/rules/team-actions/) and ⚡ [Reactions & Off-Turn Actions](/rules/reactions/)
- 🧠 Optional mechanics and GM customizations

## Handbook Table of Contents

### Getting Started

- [Quick Start](/rules/quick-start/)
- [What is an RPG?](/rules/what-is-a-rpg/)

### Core Rules

- [Attributes](/rules/attributes/)
- [Aspects](/rules/aspects/)
- [Aspect Tables](/rules/aspect-table/)
- [Core Stats](/rules/core-stats/)
- [Taking Actions with the D4 Dice Pool](/rules/dice-pool/)
- [D4 Math Tips](/rules/sidebar-d4-math/)
- [Aspect Checks](/rules/checks/)

### Combat & Action

- [Initiative](/rules/initiative/)
- [The Action Economy](/rules/actions/)
- [Combat](/rules/combat/)
- [Applying Damage](/rules/damage/)
- [Managing Stress](/rules/stress/)
- [Using Armor](/rules/armor/)
- [Unarmed Combat](/rules/unarmed-combat/)
- [Team Actions](/rules/team-actions/)
- [Reactions & Off-Turn Actions](/rules/reactions/)

### Domains

- [Domains](/rules/domains/)
- [Fury](/rules/domains/fury/)
- [Skirmish](/rules/domains/skirmish/)
- [Weapon Master](/rules/domains/weaponmaster/)
- [Aegis](/rules/domains/aegis/)
- [Warding](/rules/domains/warding/)
- [Incantor](/rules/domains/incantor/)
- [Thaumaturge](/rules/domains/thaumaturge/)
- [Theurgy](/rules/domains/theurgy/)
- [Trickster](/rules/domains/trickster/)
- [Warden](/rules/domains/warden/)
- [Maker](/rules/domains/maker/)
- [Beastbond](/rules/domains/beastbond/)
- [Skald](/rules/domains/skald/)
- [Seafarer](/rules/domains/seafarer/)

### Magic

- [Spells](/rules/spells/)
- [Arcane Spells](/rules/spells/arcane/)
- [Divine Spells](/rules/spells/divine/)
- [Nature Spells](/rules/spells/nature/)

### Time & Recovery

- [Time & Scenes](/rules/time-units/)
- [Resting](/rules/resting/)

### Character

- [Character Progression](/rules/progression/)
- [Character Creation](/rules/character-creation/)
- [Backgrounds](/rules/backgrounds/)
- [Species](/rules/species/)
- [Body Types](/rules/body-types/)

### Equipment & Items

- [Equipment](/rules/equipment/)
- [Weapons](/rules/equipment/weapons/)
- [Armor](/rules/equipment/armor/)
- [Tools](/rules/equipment/tools/)
- [Adventuring Gear](/rules/equipment/gear/)
- [Conditions](/rules/conditions/)
- [Magic Items](/rules/magic-items/)

### Options & Appendices

- [Customizing Options and Rules](/rules/customizing/)
- [Appendix A: Recipes](/rules/recipes/)
- [Card Template (Printable)](/rules/card-template/)
- [Character Sheet (Printable)](/rules/character-sheet/)

### GM Guide

- [GM Guidelines](/rules/gm/)
- [Equipment by Era](/rules/gm/equipment/)
- [Magic Items](/rules/gm/magic-items/)
- [Ships & Vehicles](/rules/gm/ships/)

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