Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| other_todo [2025/06/22 16:44] – Ron Helwig | other_todo [2025/06/29 02:39] (current) – Ron Helwig | ||
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| ## D4 Calculation Sidebar | ## D4 Calculation Sidebar | ||
| - | Create | + | We now have a **sidebar for the documentation** demonstrating how easy it is to [add d4s](rules: |
| - | + | ||
| - | Key ideas to highlight: | + | |
| - | + | ||
| - | - Many dice **pair to form 5s** | + | |
| - | - This makes most rolls easy to add mentally by **counting by fives** | + | |
| - | - Helps counter objections that " | + | |
| Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | ||
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| This avoids bloat while allowing **flexible, expressive magic access**. | This avoids bloat while allowing **flexible, expressive magic access**. | ||
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| - | ## Magic Missile | ||
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| - | Design goals: | ||
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| - | - Always hits (bypasses Evasion/AC) | ||
| - | - Fires **multiple small darts** | ||
| - | - Each dart does **1 HP** of damage | ||
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| - | Questions to resolve: | ||
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| - | - **Should darts be allowed to target the same creature or require separate targets?** | ||
| - | - **Can the caster increase the number of darts** by spending resources? | ||
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| - | Scaling ideas: | ||
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| - | - Higher tier unlocks: more darts | ||
| - | - Cost options: | ||
| - | - Mark additional **Stress** | ||
| - | - Increment the **used counter** beyond normal | ||
