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        <title>🧭 The Action Economy</title>
        <link>https://myrpg.ronhelwig.com/rules/actions</link>
        <description>⚔️ InitiativeWelcome to the Rules⚔️ Combat
🧭 The Action Economy

This page explains how characters take actions during combat and exploration, and how the 🌀 Action Load system regulates pacing and decision-making.

----------

⚙️ What Counts as an Action?

Any meaningful use of effort, skill, or power is an</description>
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        <title>🛡️ Using Armor</title>
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        <description>😰 Managing StressWelcome to the Rules🥊 Unarmed Combat
🛡️ Using Armor

Armor protects you by increasing your Serious and Critical Thresholds — the amount of damage needed to cause serious injury.   It doesn’t block damage directly, but makes it harder for attacks to deal 2 or 3 HP.

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⚙️ How Armor Contributes to Defense</description>
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        <title>🕸️ Aspect Tables</title>
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        <description>🧬 AspectsWelcome to the RulesCore Stats
🕸️ Aspect Tables

This page provides lookup tables to help determine which Aspect applies to a given task, and how familiar 5e-style skills map into this system.

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📘 Full Aspect List
 🧮 Attribute Pairing  🧩 Aspect Name  💡 Usage Notes</description>
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        <title>🧬 Aspects</title>
        <link>https://myrpg.ronhelwig.com/rules/aspects</link>
        <description>🧠 AttributesWelcome to the Rules🕸️ Aspect Tables
🧬 Aspects

Aspects represent the interplay between two attributes. Unlike traditional RPGs that rely on single stats or long skill lists, this system uses attribute pairings to determine how your character interacts with the world.

Aspects are used for nearly all action rolls, defenses, and challenges. They’re at the heart of how your character expresses their strengths.$$ \text{Aspect Value} = \left\lceil \frac{\text{Attribute A} + \text{Attribu…</description>
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        <title>🧠 Attributes</title>
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        <description>What is an RPG?Welcome to the Rules🧬 Aspects
🧠 Attributes

This system uses the six standard D&amp;D-style attributes:

	*  💪 Strength (STR) — Physical power and raw muscle
	*  🎯 Dexterity (DEX) — Agility, balance, and precision
	*  🛡️ Constitution (CON) — Endurance, toughness, and stamina</description>
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        <title>Body Types</title>
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        <description>SpeciesWelcome to the RulesEquipment
Body Types

Body Type is a one-time choice made during character creation.   It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats.

Body Types are independent of your Species or Domains and offer small but meaningful mechanical effects.</description>
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        <title>🧬 Character Creation</title>
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        <description>Character ProgressionWelcome to the RulesSpecies
🧬 Character Creation

This guide walks you through creating a full character—from species and attributes to Domains and starting gear.

 You can also create a Pre-Domain Character (a beginner, apprentice, or origin-phase character) by completing every step</description>
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        <title>🎯 Aspect Checks</title>
        <link>https://myrpg.ronhelwig.com/rules/checks</link>
        <description>D4 Math TipsWelcome to the Rules⚔️ Initiative
🎯 Aspect Checks

Aspect Checks are the primary way most challenges are resolved. Whether you&#039;re trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of d4s based on your character’s Aspect value</description>
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        <title>⚔️ Combat</title>
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        <description>🧭 The Action EconomyWelcome to the Rules💥 Applying Damage
⚔️ Combat

Combat in this system is fast, descriptive, and tactical. It uses the same core mechanics as other actions (see Actions), but applies them to offensive and defensive situations using Aspects, Evasion, Armor, and Damage Thresholds.

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        <title>Conditions</title>
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        <description>Adventuring GearWelcome to the RulesMagic Items
Conditions

These are not fully specified yet - we still have a lot of work to do.

Exhaustion

Each level of Exhaustion adds 1 to your Action Load. This means that at the beginning of each of your turns, instead of resetting your Action Load to zero minus your</description>
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        <title>Core Stats</title>
        <link>https://myrpg.ronhelwig.com/rules/core_stats</link>
        <description>🕸️ Aspect TablesWelcome to the Rules🎲 Taking Actions with the D4 Dice Pool
Core Stats

These values represent the key numbers that define your character’s durability, resilience, and capacity for action. They are distinct from your six Attributes (Strength, Dexterity, etc.) and are calculated from a combination of Attributes, Aspects, Body Type, and $$ \text{Action Point Bonus} = \left\lfloor \dfrac{\text{Total Tiers}}{\text{Number of Domains}} \right\rfloor $$$$  \text{Action Load (when reset)}…</description>
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        <title>Customizing Options and Rules</title>
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        <description>Magic ItemsWelcome to the RulesAppendix A: Recipes
Customizing Options and Rules

This game system is intended to be customized, homebrewed, and curated. You get to make it your own game.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>💥 Applying Damage</title>
        <link>https://myrpg.ronhelwig.com/rules/damage</link>
        <description>⚔️ CombatWelcome to the Rules😰 Managing Stress
💥 Applying Damage

This system uses a simplified but dramatic method for handling injury.   Instead of tracking large pools of HP, each character has only a few Hit Points (typically around 5). Each time they take damage, they lose 1 to 3 HP, depending on how hard they were hit.$$ \text{Serious Threshold} = 5 + \text{Fortitude} + \text{Armor} + \text{Shield} \\  \text{Critical Threshold} = 2 × \text{Serious Threshold} $$</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>🎲 Taking Actions with the D4 Dice Pool</title>
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        <description>Core StatsWelcome to the RulesD4 Math Tips
🎲 Taking Actions with the D4 Dice Pool

Most actions in this system are resolved by rolling a pool of d4s, determined by your character’s Aspects and the situation.

Each Aspect provides a virtual dice pool equal to its value. Your capacity to act is limited during your turn by increasing your</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Domains</title>
        <link>https://myrpg.ronhelwig.com/rules/domains</link>
        <description>🤝 Team ActionsWelcome to the Rulesstart
Domains

Domains are the heart of character customization and growth.   Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.

What Is a Domain?

A Domain is a themed set of abilities and features that reflect a powerful influence, training, or innate power.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>⚔️ Initiative</title>
        <link>https://myrpg.ronhelwig.com/rules/initiative</link>
        <description>🎯 Aspect ChecksWelcome to the Rules🧭 The Action Economy
⚔️ Initiative

Combat is handled in rounds, with each character taking a turn in sequence.   Turn order is determined at the start of combat using an Initiative Check — a special kind of Aspect Check.

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🎲 Rolling for Initiative

At the beginning of combat, each participant rolls an</description>
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        <dc:date>2025-06-22T21:39:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Magic Items</title>
        <link>https://myrpg.ronhelwig.com/rules/magic_items</link>
        <description>ConditionsWelcome to the RulesCustomizing Options and Rules
Magic Items</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2025-07-07T23:49:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Character Progression</title>
        <link>https://myrpg.ronhelwig.com/rules/progression</link>
        <description>RestingWelcome to the Rules🧬 Character Creation
Character Progression

Domain Upgrades

When you upgrade to a new Tier in a Domain or gain a new Domain, you:

	*  Gain a new Domain Base Card
	*  Choose new Domain Feature Cards up to the Tier Card Limit (stated on the Domain Tier Base Card)
	*  Add 1 to one of the base Attributes of your Domain Aspect$$ \text{Action Point Bonus} = \left\lfloor \dfrac{\text{Total Tiers}}{\text{Number of Domains}} \right\rfloor $$$$  \text{Action Load (when reset)}…</description>
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        <dc:date>2025-07-12T22:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Resting</title>
        <link>https://myrpg.ronhelwig.com/rules/resting</link>
        <description>Nature SpellsWelcome to the RulesCharacter Progression
Resting

Adventuring is exhausting—physically, mentally, and spiritually.   Characters need rest to recover Stress, regain Hit Points, and prepare for new challenges.

This system includes three types of rest:

	*  Quick Rest – A short pause between dangers</description>
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        <dc:date>2025-07-10T00:04:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>D4 Math Tips</title>
        <link>https://myrpg.ronhelwig.com/rules/sidebar_d4_math</link>
        <description>🎲 Taking Actions with the D4 Dice PoolWelcome to the Rules🎯 Aspect Checks
D4 Math Tips

Using d4s for action resolution may sound slow — but it&#039;s surprisingly quick once you understand the patterns.

This page shows why adding up d4s is fast and intuitive, especially when using your hands or visual matching.

Fast Math by Matching Pairs
$$ (1 + 4) = 5 \\  (1 + 4) = 5 \\  (2 + 3) = 5 \\  \text{Leftover } 2 = 2 $$$$ 5 + 5 + 5 + 2 = 17 $$$$ 1,\ 2,\ 3,\ 4 $$</description>
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        <dc:date>2025-06-23T11:07:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Species</title>
        <link>https://myrpg.ronhelwig.com/rules/species</link>
        <description>🧬 Character CreationWelcome to the RulesBody Types
Species

Since the basic definition of any species is tied to lore, it isn&#039;t appropriate for the system to have species defined by default.

In this system the definition of a species consists of:

	*  A bit of lore for the species
	*  Two Species abilities</description>
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        <dc:date>2025-07-05T19:03:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Welcome to the Rules</title>
        <link>https://myrpg.ronhelwig.com/rules/start</link>
        <description>Welcome to the RulesWelcome to the RulesWhat is an RPG?
Welcome to the Rules

Welcome to your new tabletop RPG system (still to be named!). This is a flexible, modular game designed to grow with your world, your players, and your imagination. Whether you&#039;re a veteran game master or brand new to RPGs, this guide will walk you through a system that is both</description>
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        <dc:date>2025-07-10T23:32:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>😰 Managing Stress</title>
        <link>https://myrpg.ronhelwig.com/rules/stress</link>
        <description>💥 Applying DamageWelcome to the Rules🛡️ Using Armor
😰 Managing Stress

Stress represents mental focus, emotional endurance, and spiritual resilience.   It is a pressure mechanic — building as you push yourself. If it gets too high, it can lead to damage or breakdown.

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⚖️ What Is Stress?</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>🤝 Team Actions</title>
        <link>https://myrpg.ronhelwig.com/rules/team_actions</link>
        <description>🥊 Unarmed CombatWelcome to the Rules🧭 Domains
🤝 Team Actions

This system encourages collaboration and tactical play.   A Team Action lets you act outside your turn to support an ally—boosting attacks, defending, or combining effects.

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💡 What Is a Team Action?

A Team Action is any action a player takes on</description>
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        <dc:date>2025-06-29T14:38:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tools</title>
        <link>https://myrpg.ronhelwig.com/rules/tools</link>
        <description>ArmorWelcome to the Rulesgear
Tools</description>
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        <dc:date>2025-07-11T00:03:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>🥊 Unarmed Combat</title>
        <link>https://myrpg.ronhelwig.com/rules/unarmed_combat</link>
        <description>🛡️ Using ArmorWelcome to the Rules🤝 Team Actions
🥊 Unarmed Combat

Sometimes the only weapons you have are your fists, feet, claws, horns—or whatever nature (or magic) gave you.   Unarmed combat is straightforward, but can be enhanced through Domains, Species traits, or special features.

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        <dc:date>2025-07-02T18:01:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>What is an RPG?</title>
        <link>https://myrpg.ronhelwig.com/rules/what_is_a_rpg</link>
        <description>Welcome to the RulesWelcome to the Rules🧠 Attributes
What is an RPG?

Most people reading this will already have some idea of what a roleplaying game (RPG) is. But it’s worth asking: what parts are truly essential?

This system is designed to be modular. That means as a game master or group, you can</description>
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