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        <description>An RPG you can make your own!</description>
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       <dc:date>2026-04-04T22:42:01+00:00</dc:date>
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        <dc:date>2025-06-22T16:36:36+00:00</dc:date>
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        <title>Crown and Skull</title>
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        <description>Crown and Skull

This page contains my review and analysis of the Crown &amp; Skull RPG system.

The Good

Flaws

The Flaw system is a strong narrative tool. It improves character depth and offers players meaningful tradeoffs—gain more options by accepting drawbacks.</description>
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        <dc:date>2025-06-22T15:39:47+00:00</dc:date>
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        <title>Daggerheart</title>
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        <description>Daggerheart

This page collects my thoughts and critiques of Daggerheart.   Note: These impressions are based on the available documentation and what I have watched of Critical Role&#039;s Age of Umbra live play—I have not yet played the game myself.

The Good

Heritage (Ancestries &amp; Communities)</description>
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        <title>Dungeon Crawl Classics (DCC)</title>
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        <description>Dungeon Crawl Classics (DCC)

Here are my thoughts on the notable features of Dungeon Crawl Classics.

The Good

Spell Check Rolls

Replacing Vancian spell slots with a spell check roll is a great idea.

	*  You cast spells by rolling a d20.
	*  The higher the result, the</description>
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