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        <title>Aspect Web Rationale</title>
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        <description>Aspect Web Rationale

This page documents the reasoning behind replacing traditional skills and saving throws with a system of Aspects, derived from attribute pairings.

The Problem with Skills

The D&amp;D skill list:

	*  Is rigid and sometimes arbitrary</description>
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        <title>Dice Pool Rationale</title>
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        <description>Dice Pool Rationale

This archive page preserves the reasoning behind the shift from the traditional d20 system to a d4 dice pool mechanic.

Why Not d20?

The d20 Test system (used in D&amp;D 5e) is simple and widely recognized, but suffers from:

	*  High variance</description>
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        <title>Rationale for Domains</title>
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When I first started thinking about what I wanted instead of Classes, my conclusion was that a Skill Tree was needed. The player would select a subset of the available root skills, and when advancing their character they would progress along those paths.</description>
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This section contains pages that hold the thoughts and justifications for design decisions that have been made.

Dice Rationale

Aspect Web Rationale

Domains vs. Skill Tree Rationale</description>
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