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        <description>An RPG you can make your own!</description>
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        <dc:date>2025-08-18T08:16:32+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>💥 Applying Damage</title>
        <link>https://myrpg.ronhelwig.com/rules/damage</link>
        <description>⚔️ CombatWelcome to the Rules😰 Managing Stress
💥 Applying Damage

This system uses a simplified but dramatic method for handling injury.   Instead of tracking large pools of HP, each character has only a few Hit Points (typically around 5). Each time they take damage, they lose 1 to 3 HP, depending on how hard they were hit.$$ \text{Serious Threshold} = 5 + \text{Fortitude} + \text{Armor} + \text{Shield} \\  \text{Critical Threshold} = 2 × \text{Serious Threshold} $$</description>
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        <dc:date>2025-08-06T15:06:32+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>🧭 Domains</title>
        <link>https://myrpg.ronhelwig.com/rules/domains/start</link>
        <description>🤝 Team ActionsWelcome to the RulesFury Domain
🧭 Domains

Domains are the heart of character customization and growth.   Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.

 There should probably be at least a dozen domains before this is ready for the general public, but playtesting can start with the few that are currently defined. That will allow refining of the rules before expending a lot of energy creating more domai…</description>
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        <dc:date>2025-07-27T21:39:30+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Spells</title>
        <link>https://myrpg.ronhelwig.com/rules/spells/start</link>
        <description>WeaponMaster DomainWelcome to the RulesArcane Spells
Spells

Not all Domains provide access to spells, but those that do follow these shared rules.

Spells are written on Feature cards, just like other Domain abilities. They must be concise enough to fit entirely on a card, and clear enough to be usable at the table without looking up extra rules.</description>
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        <dc:date>2025-07-27T21:34:48+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Divine Spells</title>
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        <description>Arcane SpellsWelcome to the RulesNature Spells
Divine Spells

Blessing of Life

Basically Spare the Dying, if a character is dying (they chose Risk Fate and rolled a 2 or 3) they are treated as if they rolled a 4 and so are stabilized at 0 HP but will live.

Blessing of Healing

Cure Wounds? Healing Word?</description>
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        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Nature Spells</title>
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        <description>Divine SpellsWelcome to the RulesResting
Nature Spells

Snapping Vine

Tags: Nature, Ranged, Cantrip 
 Aspect: Willpower 
 Range: 60 feet 
 Target: One creature 
 Action Cost: 1 


Effect:   You cause a vine or root to snap out of the ground at a point within range, attacking a creature in that spot.</description>
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        <dc:date>2025-07-27T21:03:00+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Arcane Spells</title>
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        <description>SpellsWelcome to the RulesDivine Spells
Arcane Spells

⚡ Bolt

Tags: Arcane, Ranged, Evocation, Cantrip, Reaction 
 Aspect: Finesse (Reflex if Reaction) 
 Range: 60 feet 
 Target: One creature 
 Action Cost: 1 
 Reaction: You may cast this spell as a reaction when a creature within range makes a ranged attack, casts a spell, or uses a movement ability (GM’s discretion).</description>
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        <dc:date>2025-07-27T20:12:13+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Conditions</title>
        <link>https://myrpg.ronhelwig.com/rules/conditions</link>
        <description>Adventuring GearWelcome to the RulesMagic Items
Conditions

These are not fully specified yet - we still have a lot of work to do.

Exhaustion

Each level of Exhaustion adds 1 to your Action Load. This means that at the beginning of each of your turns, instead of resetting your Action Load to zero minus your</description>
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        <dc:date>2025-07-27T18:46:21+00:00</dc:date>
        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Appendix A: Recipes</title>
        <link>https://myrpg.ronhelwig.com/rules/recipes/start</link>
        <description>Customizing Options and RulesWelcome to the RulesAppendix A: Recipes
Appendix A: Recipes

Here we present a bunch of recipes. Some people might want to play a traditional archetype (i.e. class and/or species) and don&#039;t want to spend time learning more of the rules than needed. Some might want to see examples of recipes to help make their own. Some might want to see if this system can replicate what they like about some other system they have been playing. Selfishly, the designer of this system a…</description>
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        <dc:creator>Ron Helwig (rhelwig@undisclosed.example.com)</dc:creator>
        <title>Thaumaturge Domain</title>
        <link>https://myrpg.ronhelwig.com/rules/domains/thaumaturge</link>
        <description>Skirmish DomainWelcome to the RulesWeaponMaster Domain
Thaumaturge Domain

Thaumaturges are masters of structured arcane knowledge. Rather than drawing from innate power or chaotic inspiration, they rely on study, discipline, and careful preparation. Their spells are encoded in detailed writings, rituals, and arcane formulas, which they transcribe into their personal spellbooks. A Thaumaturge’s greatest strength lies not in raw power, but in versatility, foresight, and the ability to shape magic…</description>
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