⚔️ Initiative

Combat is handled in rounds, with each character taking a turn in sequence.
Turn order is determined at the start of combat using an Initiative Check — a special kind of Aspect Check.


🎲 Rolling for Initiative

At the beginning of combat, each participant rolls an Aspect Check for Initiative using one of the following:

Most characters use Reflex, unless a Domain Feature or GM ruling allows a different choice.

The GM then ranks results from highest to lowest total to determine the order of turns.


⚖️ Breaking Ties

If two or more characters roll the same total, use one of these methods:


🌀 Initiative vs. Action Load

Initiative only determines turn order.

Your ability to act is still limited by:

Tip: Going first can give momentum — but a well-timed turn later in the round may allow better reactions and setups.


⏸️ Holding Actions

You may delay your turn and act later in the same round.

📝 Example Use: You delay until your ally casts a buff spell, then act with full strength on your new turn.


🎭 Variant Rule: Spotlight System

For more narrative or collaborative pacing, you may use the Spotlight System:

  1. The GM or group chooses who goes first
  2. That player chooses who acts next
  3. Repeat until all participants have acted

🎬 This system emphasizes cinematic storytelling, teamwork, and shared spotlight time.
It's ideal for groups who prefer flexibility over rigid tactical structure.